This is Space Hulk Single Player Mod-Version 1.0.
SpaceHulk-SP is an unofficial PC version of Games Workshop's Space Hulk boardgame. It is based on the 2nd edition rules, published in 1996.
All 18 missions from the three campaigns included in the board game are playable.
SpaceHulk-SP is a single player game. That's were the "SP" comes from in case you haven't guessed. ;)
The player controls the Blood Angels Space Marines as they battle the deadly Genestealers.
Hopefully, the Genestealers will become even
more
deadly in future releases :)
The Game was written by Rod Taylor, David Taylor and Greg Mackness.
This version is based on SHSP 1.09 and includes grafical and sound modifications by Poor Yurik, Cybacher, Kolya and the
Spacehulk-SP Rules FAQ
by Zapaan. All of the latter being fans of SpaceHulk-SP and attendees of the
SHSP-Forum.
The latest info, help, updates and bug reports can be found at
http://sourceforge.net/projects/hulk/
The Homepage of SpaceHulk-SP is here:
http://home.swiftdsl.com.au/~dtaylor/spacehulksp.html
Run "Spacehulk-SP.exe".
You can select from three different campaigns. When you select a Campaign, you will see the list of missions, and an option to view the campaign background story.
When a mission starts, the mission briefing screen will be displayed. Press "Continue" to close the briefing screen.
Most missions will begin with a Marine Placement phase. During this phase, marines may be moved to different squares within their deployment area, swapped with each other, or have their facings changed.
Click on a marine to select
Shift-Click another marine to swap positions
Right-Click directions to change facing
Ctrl-Click on a marine with flamer or assault cannon to swap weapons
(note that some missions require a flamer to complete the objective)
Click the "Begin Mission" button to end Marine Placement and start the mission.
If you have played through the game or you feel it's too easy, you may choose to let more enemies enter the level in the next round via the Options-menu at any time. That should keep you busy... ;]
If you have trouble running SpaceHulk-SP check that you have all of these OCX files in your
c:\windows\system32\
directory, and that they are at least the versions shown here.
OCX File | Version | Filesize |
---|---|---|
comctl32.ocx | 6.0.81.5 | 608,448 bytes |
comdlg32.ocx | 6.0.84.18 | 140,488 bytes |
mscomctl.ocx | 6.0.88.62 | 1,066,176 bytes |
Otherwise back up your existing ones (if they exist), and put these in c:\windows\system32\.
You need to register these files in order to make them work!
To register the OCX-files issue the following command for each copied file:
regsvr32 c:\windows\system32\XXX.ocxwhere XXX is the filename.
Marine movement:
- Click direction to move/open doors.
- Right-click to turn.
- Shift-click to Move-and-Fire
- Shift-right-click to Turn-and-Fire
- Click on current marine to fire weapon
- Right-click on current marine to set overwatch/clear jam
- Click on non-current marine to select
Map Scrolling:
- Drag with the left mouse button down
Radar:
- Click radar to re-centre map display
- Right-Click radar to raise/lower radar display
Numpad 1/2/3/4/6/7/8/9 - Move or turn
C - Centre screen on current marine
B - Fire Bolter or Flamer
O - Overwatch / Clear Jam / Reload Flamer
D - Open/Close door
N - Next Marine
E - End turn
F1 - Show controls help
F2 - Show Mission Briefing
Arrow Keys - scroll map display
ACTION | COST | MOUSE | KEYBOARD |
Forwards | 1 |
left-click
direction |
numpad |
Backwards | 2 |
left-click
direction |
numpad |
Turn 90 degrees | 1 |
right-click
direction |
numpad |
Turn 180 degrees | 2 |
right-click
direction |
|
Fire Storm Bolter | 1 |
left-click
marine |
B |
Set Overwatch | 2 |
right-click
marine |
O |
Clear Jam | 1 |
right-click
marine |
O |
Forwards and Fire | 1 |
Shift-left-click
direction |
|
Backwards and Fire | 2 |
Shift-left-click
direction |
|
Turn 90 degrees
and Fire |
1 |
Shift-right-click
direction |
|
Turn 180 degrees
and Fire |
2 |
Shift-right-click
direction |
|
Fire Heavy Flamer | 2 | Click Marine | B |
Reload Heavy Flamer | 4 | Right-click Marine | O |
Close Combat | 1 |
Click Fist/Sword
Button |
|
Open Door | 1 | Left-click door | D |
Close Door | 1 | Click Door button | D |
Select Marine | Left-click new Marine | N | |
Scroll Map | Left-click radar, or left-drag on main map | Arrow Keys | |
Centre on
current Marine |
C | ||
Raise/Lower radar | Right-click radar | ||
End Turn | Click Turn button | E |
Range: Unlimited (12 on Overwatch) Cost to fire: 1 AP
The Storm Bolter is the standard weapon of the Space Marines. Its twin barrels fire self-propelled explosive bolts that can rip through the strongest armour.
Firing a Storm Bolter is simple. Click on the "Storm Bolter" button (or click on the current Marine), and the Marine will fire his Bolter at whatever target is available (Genestealers, doors, and other mission-specific targets). If there are multiple targets available, they will be highlighted. Click on your choice of target.
Overwatch fire links the Storm Bolter to the auto-targeting radar systems in the marine's power armour. This enables an incredible rate of fire, but there is a chance of the Bolter jamming each time it is fired.To set overwatch mode, click on the "Overwatch" button (or right-click on the current Marine). Every movement during the Genestealers' turn will automatically be fired upon if it is in the line-of-sight and firing arc of the marine.
Note that any movement by the marine will cancel Overwatch mode. Overwatch is also lost if the marine is attacked in close combat by a Genestealer.
The high rate of fire in Overwatch mode may cause the Bolter to jam. The Marine will be unable to fire his Storm Bolter until the jam is cleared. Clearing a jam costs 1 Action Point. Just click on the "Clear Jam" button, or right-click on the jammed marine when he is the currently selected marine.
Occasionally, the Bolter's twin barrels will hit two adjacent targets. This will be resolved automatically, unless there is a choice of second target. You will be asked to confirm the second target in this case.
Range: 12
Cost to fire: 2 AP
Each squad will normally include one Marine armed with a Heavy Flamer. The Heavy Flamer is a powerful flamethrower capable of killing multiple Genestealers with a single blast. Its other main use is a tactical one: the flames will block corridors.
To fire the flamer, click on the "Heavy Flamer" button (or click on the current Marine). Then click on the first target square. The target square must be in line-of-sight, and within 12 squares of the Marine. A square can be flamed up to 2 times. Continue clicking on adjacent target squares to create a "chain" of fire. Any Genestealer that survives the first hit can be hit a second time, but the square may not be flamed more than twice. When your "chain" is to your liking, click on the "Heavy Flamer" button (or the Marine) again to finish. The chain will explode into a wall of fire that now blocks movement and line-of-sight.Any square that was flamed once will go out at the end of the Marine turn. Squares that were flamed twice will continue to burn (and block movement and LOS) during the next Genestealer turn.
Note that the Heavy Flamer has 12 squares' worth of fuel. Most missions include a reload for an additional 12 squares of fuel. The remaining ammo + reloads can be seen in the marine info box on the control panel. If the weapon runs out of fuel during a shot, the chain ends and ignites immediately.
The Heavy Flamer cannot be fired at a closed door or another Marine.
Move-and-fire actions are not possible with the Heavy Flamer.
ge: Unlimited (12 on Overwatch) Cost to fire: 1 AP
The 2nd edition Assault Cannon rules from the Fangs of Fenris campaign have been implemented.
The multi-barreled Assault Cannon is used like a Storm Bolter but is much more likely to hit its target, and much more likely to jam. An Assault Cannon can jam on any shot, not just on Overwatch.There is also a much greater chance of hitting multiple targets with a single burst.
Clearing a jammed Assualt Cannon costs 2 Action Points.
The Assault Cannon can be used instead of a Heavy Flamer. During the marine placement phase, control-clicking on a marine carrying a Heavy Flamer gives the option to change the weapon to an Assault Cannon. You can also swap back using the same method. Missions that require a flamer to complete cannot be completed with the Assault Cannon. You will be notified of the failed mission after the first turn.
Note that none of the supplied missions have been designed with Assault Cannons in mind, and the awesome power of the Assault Cannon makes things very easy for the Marines.
The recoil of the Assault Cannon means that move-and-fire actions are not possible.
The standard Space Marine close combat weapon is the Power Fist. A huge servo-assisted glove, it is surrounded by a powerful energy field that allows it to punch and tear through walls and doors. Against Genestealers, the Power Fist is a weapon of last resort. If he is lucky, the marine may be able to grasp and crush an attacking Genestealer, but more often than not he doesn't get the chance...
To use the Power Fist against a Genestealer or door, the target must be in the square directly in front of the Marine. Then click on the "Power Fist" button.
Remember, if the Marine attacks a Genestealer with the Power Fist and misses, the Genestealer will kill him instantly!
Space Marine Sergeants are issued with a Power Sword. Its blade is surrounded by a matter-disrupting energy field. A Power Sword gives the Sergeant a better chance in close combat than other marines.
The sword may also be used to parry a Genestealer's attack.Most of the time, the parry will occur automatically, but under certin circumstances you will be asked whether you want the Sergeant to parry or not. If the close combat round is a tie, you will be told the current result, and asked if you want to parry.
For example, The parry message says "Tied at 4". If you choose to parry, the Genestealer rolls a 6-sided die. If it scores less than 4, the Genestealer is killed. If it scores more than 4, the Sergeant is killed. A roll of 4 remains a tie, and the attack is a draw.
(You are never asked if the tie is at 1 or 6 - these are handled automatically)
To use the Power Sword against a Genestealer or door, the target must be in the square directly in front of the Marine. Then click on the "Power Sword" button.
SpaceHulk-SP runs at 1024x768, 24 or 32 bit colour
SpaceHulk-SP requires the following Microsoft software, which can be downloaded from the SpaceHulk-SP homepage at
http://home.swiftdsl.com.au/~dtaylor/spacehulksp.html
Visual Basic 6 runtime
COMCTL32.OCX (tested with 6.0.81.5)
COMDLG32.OCX (tested with 6.0.84.18)
MSCOMCTL.OCX (tested with 6.0.88.62)
Check the Windows system32 directory for these OCX files. For any OCX that is not already present, copy the file to the Windows system32 directory and issue the following command for each copied file:
regsvr32 c:\windows\system32\xxx.ocx
where xxx is the filename
The following terms are trademarks of Games Workshop Limited:
Warhammer, Space Hulk, Genestealer, Space Marine, Storm Bolter, Blood Angels. Used without permission. No challenge to the trademark status of these or other terms is intended. SpaceHulk-SP is not endorsed by Games Workshop.
Some images used are (c) Copyright Games Workshop Limited 1996.
Mission briefing text is (c) Copyright Games Workshop Limited 1996.
All floor and wall tiles, and the HulkBox control are (c) Copyright Greg Mackness 1997.
All other images, text and graphics are (c) Copyright Rod Taylor and David Taylor 1996 - 2004.
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.
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GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you".
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1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.
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b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.
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These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.
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In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.
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NO WARRANTY
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
Copyright (C)
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker.
, 1 April 1989 Ty Coon, President of Vice
This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License.