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System Shock 2 takes place on the star ship named ...:

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Topic Summary

Posted by: Kolya
« on: 09. April 2010, 19:27:28 »

Since this isn't the first time someone broke ADaoB by installing this mod on top, I added a note at the beginning of the first post.
Posted by: Nameless Voice
« on: 09. April 2010, 17:51:49 »

What he said.
Posted by: ZylonBane
« on: 09. April 2010, 15:56:01 »

Or to put a fine point on it, gamesys mods are mutually exclusive.
Posted by: Nameless Voice
« on: 09. April 2010, 14:04:30 »

1) This has been included in ADaOB for some time.
2) This is a gamesys mod, as is ADaOB.  Gamesys mods are incompatible.
Posted by: from outer space
« on: 09. April 2010, 13:32:14 »

great mod man... adds a lot more realism to the game..  but it seems to interfer with the adaob mod i think: hybrids shotguns now have again 1 ammo left inside their shotguns after killed... so again annoying ammo fiddling and shotgun throwing starts...
Posted by: Salk
« on: 19. April 2008, 08:35:40 »

Excellent job on this, guys!
Posted by: blaydes99
« on: 14. April 2008, 17:14:33 »

As for the shell fix, I should've thought of that, and it make sense to me now as well.

And of course, with the sounds, that's no problem, please move the shell sounds as well. I have nothing against you using as much or as little as you want, I just want SS2 to continue to thrive. :)

Posted by: miracle.flame
« on: 14. April 2008, 16:05:33 »

Although I've never experienced the issue myself I was told to take Turret casing object one level up from Casings hierarchy and that should fix it. Casings were set for player to spill casing and these properties were inherited by Turret Casings so there may have happened some link when the hacked turret was on Good team.

We've made just the same casings as you did, no additions.

EDIT: But I forgot to include the sounds for shells so that'll have to go to 0.2.9. I guess. Hope you don't have anything against it. I'm not sure if you were asked.
Posted by: blaydes99
« on: 14. April 2008, 15:45:10 »

Awesome, I think that this will fit perfectly. It makes me wonder why we went so long without this... my work on the RTTUNN fanmissions really taught me how to mess with the Gamesys, so by the time I took on this project it was'n't that difficult.

I did spend a few minutes one day trying to figure out the turrent issue, but when I determined that I would most likely have to create a whole new "hacked" turret family, I realized that I didn't have the time to figure that out and test it.  I'm curious though, what had to be done to fix the "hacked turret/wrench ejecting shells" problem?

Also, what was decided to be ejected in ADaoB? Everything? (bullets, shells, grenades, prisms)... or were some additions made?
Posted by: miracle.flame
« on: 04. April 2008, 22:35:03 »

The little birdies have told me that upcoming version of ADaoB would have this implemented and fixed!  :D
Posted by: Assassin
« on: 04. April 2008, 13:09:49 »

It would indeed be great if could use this bullet casings mod in conjunction with latest Straylight mod. :)
Even better,merge the mods.
Posted by: your evil twin
« on: 04. April 2008, 11:18:36 »

It would indeed be great if could use this bullet casings mod in conjunction with latest Straylight mod. :)
Posted by: Bugs and upgrades
« on: 03. April 2008, 12:32:28 »

The combination of Straylights 0.2.5 .gam file and this ones was a good idea.  Now we got Straylight 0.2.7, do you think you could remake your combopack cypher? or anyone?

also, did anyone figure out a fix to the turret problem?

thanks
Nutz0
Posted by: Louis Cypher
« on: 10. July 2007, 20:54:31 »

Is that bug also in blaydes' original gamesys?

If not, it's my fault and I'll look into it. If so, I'll look into it with a bit less enthusiasm since he's better than I am, ahahahha.
Posted by: ZylonBane
« on: 10. July 2007, 15:40:49 »

Does it still have the bug that causes your weapon to emit casings when hacked turrets in the level are firing?
Posted by: Louis Cypher
« on: 09. July 2007, 22:22:54 »

Here you are, as you requested a 0.2.5 Straylight version of this.

I give you two zips. One is normal 0.2.5.

However, for the sake of oddness I give you an additional zip with an extra.

This extra is a boost to Cryokinesis and Pyrokinesis I'd like people to test out. It adds additional damage at PSI levels 9 and 10 if I did it correctly, when normally it only counts up to PSI 8. If I recall correctly... Worm Skin adds 2, psi booster adds 1, and overcharge adds 1. You can naturally get 6 PSI, so 6 + 2 + 1 + 1 = 10. If anyone tries it, tell me if it works?
Posted by: blaydes99
« on: 09. January 2007, 23:42:22 »

Great work Mr Cypher - I've been super busy, so you're doing us all a favor by putting these together. Be sure to post a thread up at the forums at ttlg.com to show off your work!
Posted by: Louis Cypher
« on: 23. December 2006, 17:47:53 »

I hope nobody takes offense to this, but I didn't want to bother blaydes about it so I combined the Straylight and Ejecting Brass .gam files by myself. Here is the result.

A note: You may notice the shotgun does not eject three shrells. This is because Straylight modded the shotgun so it only fires one double damage shell at a cost of 3 ammo. Apparently, this is actually right. However, if anyone wants it I'll mod this again to provide the same double damage over a three-shell burst.

If there are any bugs or omissions in this, do tell me. I've already tested slug turret, shotgun, fusion cannon, grenade launcher, pistol, and assault rifle. They all drop casings that disappear after you spend 30 seconds offscreen as advertised.
Posted by: blaydes99
« on: 08. October 2006, 08:22:50 »

Tags: °gamesys °sound °SS2 °obsolete

Note: This mod is also included in ADaoB.

Extract this zip into your SS2 folder to replace your shock2.gam file (and also to replace the unused crappy shotgun shell sounds with good ones) with this mod to have bullet casings that bounce around and don't disappear upon striking the ground.

Pistol, Assault Rifle, and Slug Turrets eject bullet casings. They will disappear after being off-screen for 30 seconds to save memory. Triple fire mode on the pistol produces three shells.

The shotgun ejects shells as well that bounce around and stay. The shells sound like shotgun shells hitting the ground. Triple fire ejects 3 shells.

The grenade launcher ejects "empty" grenade cannisters, as well as the fusion cannon ejecting empty small prism cannisters.

This mod is fully compatible with SHTUP, REBIRTH, and any other mods that don't replace the shock2.gam file. This can be incorporated into Straylight's mod as well, so please let me know if you want both.

See screenshots for details:
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