Posted by: Kolya
« on: 09. June 2017, 06:19:19 »If you look closely at the screenshot you'll see it's from inkyblackness. The level was first released here.
For a while now I've been working on a set of SS1 modding tools, including a map editor. Most of it's not done yet, but the gamesys editor (or rather, the OBJPROP.DAT editor, which seems to serve much the same purpose in SS1 as SHOCK2.GAM in SS2) is, lacking only support for the stuff that hasn't been reverse engineered yet (doors, animations, triggers, containers and critters) -- and I intend to add limited support for those (the common object properties) over the next few days.
It's written almost entirely in Lua, using lbitlib (C) for bitwise operations and libFOX-1.4 + libfxlua (C++) for the GUI.
Using it is fairly self-explanatory, although I would advise backing up your OBJPROP.DAT first, in case there's a bug somewhere I've missed. The program has been combined into a single archive which supports both OSs, available in both RAR and TAR.GZ format.