Posted by: voodoo47
« on: 29. July 2017, 16:17:11 »don't do that - it's either all or none, anything inbetween can screw up and crash the game.
Sorry I just read the earlier replies after posting my request.Hello. This is a very interesting mod you've made here however
I'm trying to tweak the gamesys so that it only affects the pistol and plasma pistol
(which I find it makes better sense than making all the guns, including the two handed ones,
just as small).
But I can't tell which guns the "object props" in the gamsys file refers to, so
could you upload a version of the mod where only the pistol and plasma one are
minimised to 2 blocks with the rest of the weapons still taking up 3 blocks?
Thanks.
The entire inventory grid system was created from scratch for SS2-- they could have made it hate or love whatever they liked. But, considering that differently-sized weapons poses the awkward problem of being able to stuff your inventory to the point that it could become impossible to switch from a larger to a smaller weapon, it seems more likely that once they settled on same-sized weapons, all further weapon management code was written around that assumption.confirming, the game hates it when you have weapons with different inventory sizes, probably the reason IR made them use the same space in the first place.
DIAG: patch request for 'gamesys' (40200)
DIAG: looking for file 'gamesys.dml' in path '.\' (40200)
DIAG: file not found
DML1
//silence the laser rapier equipped noise
+ObjProp -3002 "Play Params"
{
"Volume" -4200
}
the pistols should be fairly ok, but the full pack definitely will have an impact on the game mechanics.
Doesn't make any sense, if I may say so.
exactly why I originally made two separate topics for the mods, but if K wants them merged, I don't really mind.Hmmm... I liked the pistols being reduced in size, but resizing even the bigger weapsons like shotguns is just too much, imho.
Now the shotguns look smaller in diameter than the pistol, which must be a some magnum elefant killer.
And it breaks the harmony of relative sizes compared to the armor/equipment slots on the right as well.
Doesn't make any sense, if I may say so.
when you consider inventory slots are meant to put a constraint on the player
You want tools and implants that currently only use 1 grid square to use 2 grid squares?Make this for every weapon, tool and implant and I'll love you forever