Posted by: voodoo47
« on: 26. October 2018, 17:48:54 »first one - no. second one - post your ss2bmm.log or mod loadout screenshot at the Helpdesk.
there are no plans for updating this mod anytime soon (and the original author is MIA for years), so if you want things fixed, feel free.My suggestion
According to this, SHODAN's head can be damaged by psionics, as well as heat and cold. I've played through to the end with an OSA agent, and I have every offensive power available (except Psi Mine) but nothing I throw at the head seems to do anything to it. Neither Cryokinesis or Pyrokinesis seem to work. The only thing I've found that can damage the head is anti-personnel bullets, but they do so little damage that it's impossible to win using those.Shodan
Head: Can only be affected by weapons that give off some type of energy (EMP, Lasers, Psionic, Explosives, Heat, Cold)
Avatar: Added lighting, weakened and slowed projectiles (speeds weren't raised)
Worked out really well with the lower deterioration rates making repair a must have for gunners, guns can jam up at anytime...some more than others. The only thing I might do is make each one able to break at different condition levels...Higer numbers (7,8) for Energy since there high tech and lower (4,5) for standard...with heavy being a mix of the two.