Posted by: Deu sex
« on: 09. July 2019, 09:32:31 »Ah you simply mean that it will prevent eating if I'm full life ? I see, I'll give it a look then thanks
//allow overeating
+ObjProp -90 "ObjList"
{
"" NVComestibleNoCheck=1;
}
the reason is slightly different (loading something twice is ok, as long as the syntax is fine), but yes, that's the bit that's causing the dml to fail (as there is no archetype named "plants". you can't be making things up and expect them to work).
also, noting one more time that stacking all the different magazine types into one is slightly unhealthy.
//Plant #2
+ObjProp -69 "CombineType" = Plant #2
+ObjProp -69 "StackCount" = 1
//Mug
+ObjProp -1221 "CombineType" = Mug
+ObjProp -1221 "StackCount" = 1
//Ring Buoy
+ObjProp -1214 "CombineType" = Ring Buoy
+ObjProp -1214 "StackCount" = 1
//Heart Pillow
+ObjProp -1398 "CombineType" = Heart Pillow
+ObjProp -1398 "StackCount" = 1
//Magazines
+ObjProp -1255 "CombineType" = Magazines
+ObjProp -1255 "StackCount" = 1
//plants
+ObjProp -69 "CombineType" = Plants
+ObjProp -69 "StackCount" = 1
I don't see why he should do that.No I didn't mean merge the mods, I just meant merge them into one thread named "Yankee Clipper's Mini-Mods" or some such.
@Join usss!: Thanks for the encouraging words. Even though my mods are mini-mods, I like keeping them separate. I like modular mods.
Somebody thinks he's a moderator.
Up to the next goal!
For example you could start something like a inventory rebalance mod. This could incorporate some stuff like the resizing of small weapons to 2x1, maybe resizing other items as well, maximum number of stacks for each stackable object. Maybe there are even more things to do.
Just a suggestion, not a request.
Read my post again. I was agreeing with you.
I have achieved the goals that I had set for this tiny mod. I don't believe anything else is "required".
You know what might be better? If, in addition to allowing chips, etc. to stack, you limit the stack count of ammo so that anything over 50 bullets or 10 shells or 3 grenades requires another stack. That way the inventory would be more full of ammo (fixing some of the ammo overabundance) and less full of consumables. The benefit of having extra stackable health, offset by the need for more inventory space for ammo. It would also help with the game fiction being more consistent since, why should you be able to carry infinite shells but no more than a dozen bags of chips?
with stacking, food items are easily the best healing items in the game, something what was probably not intended.
bonus objective: make the console print "health already full" when trying to use snacks at full health.
also, for anyone looking to use this mod, do note that this will throw the game balance off - the orig food items are not stackable for a reason.
From +1 health per pack of chips to what?So why not nerf the values?
bonus objective: make the console print "health already full" when trying to use snacks at full health.
also, for anyone looking to use this mod, do note that this will throw the game balance off - the orig food items are not stackable for a reason.