Tags:
°psi °SS2
Psi skill usage F1 through
F5 cycle all powers in that tier.
F1 through
F10 can be used to assign hotkeys for skills.
To assign hotkeys within the game, place the mouse pointer over the psi power you want to assign, hold down
Shift and press the appropriate F-key.
Psi skill naming scheme: Official long name / Official short name (Commonly used name in the community)
TIER 1First Tier Neural CapacityThis is required for First Tier psionic disciplines. It increases your maximum psi points by two. All First Tier disciplines cost 1 psi point per use.
Psycho-reflective Screen / Psi Shield (Small Psi Shield)Protects you from 15% of all combat damage. Duration: 20 seconds + 30 seconds per PSI.
Neuro-reflex Dampening / Reflex (No Recoil)Eliminates all weapon kickback. Duration: one minute + 20 seconds per PSI.
Kinetic Redirection / Psi PullPulls an object toward you. Duration: one second per PSI.
Psychogenic Agility / Agility (Psi Agility)Increases your Agility by two. Duration: two minutes + one minute per PSI
Psychogenic Cyber Affinity / CyberIncreases your CYB by two. Duration: two minutes + one minute per PSI
Projected Cryokinesis / CryokinesisLaunches a heat-draining projectile at a target. Higher PSI increases damage.
PSI 1: 4 points of Cold damage
PSI 2: 5 points of Cold damage
PSI 3: 6 points of Cold damage
PSI 4: 7 points of Cold damage
PSI 5: 8 points of Cold damage
PSI 6: 9 points of Cold damage
PSI 7: 10 points of Cold damage
PSI 8: 11 points of Cold damage
Remote Electron Tampering / Stop alarm (Alarm time out)Makes active alarms time out faster. Time Reduction: 5 seconds + 5 seconds per PSI.
TIER 2Second Tier Neural Capacity (Psi Tier 2)This is required for Second Tier psionic disciplines. It increases your maximum psi points by four. All Second Tier disciplines cost two psi points per use.
Anti-entropic Field / Anti Entropy (Anti Weapon Degrading)While this discipline is active, your ranged weapons cannot break, and their condition will not degrade. Duration: 10 seconds + 20 seconds per PSI
Adrenaline Overproduction / Adrenaline (Adrenaline Overproduction / Berserk)Increases hand-to-hand damage by a factor equal to PSI. Duration: 10 seconds per PSI.
Neural Decontamination / Rad ShieldNeural Decontamination Shields you from 80% of radiation damage. Duration: 10 seconds + five seconds per PSI.
Cerebro-stimulated Regenerate / Regeneration (Small Psi Healing)Regenerates lost hit points. Amount Healed: two hit points per PSI.
Psychogenic Strength / Strength (Psi Strength)Increases your Strength by two. Duration: two minutes + one minute per PSI.
Recursive Psionic Amplification / Recursive PsiIncreases your Psionics by two. Psi point costs are doubled while active. Duration: 10 seconds + 10 seconds per PSI.
Localized Pyrokinesis / Pyro FieldDamages all creatures within a radius of ten feet. Duration: 15 seconds + 8 seconds per PSI. Damage: 5 points of Incendiary damage every two seconds.
TIER 3Third Tier Neural Capacity (Psi Tier 3)This is required for Third Tier psionic disciplines. It increases your maximum psi points by 6. All Third Tier disciplines cost three psi points per use.
Molecular Duplication / Duplicate (Molecular Duplication)Use some Nanites to duplicate one ammo clip or hypo. Chance of Success: 30% + 10% per PSI
Electron Cascade / Electron (Psi Recharge)Recharges a single charged item or weapon. Recharge amount: 20% per point of PSI, up to the maximum allowed by your Maintenance skill.
Energy Reflection / Reflect (Energy Shield)Provides 50% immunity to all energy-based damage sources. Duration: 20 seconds per PSI
Neural Toxin-blocker / Toxin ShieldShields you from 100% of toxin absorption. Duration: 10 seconds + five seconds per PSI.
Enhanced Motion Sensitivity / Sense Motion (Sense Motion)Shows the location of all nearby creatures. Duration: 30 seconds per PSI.
Projected Pyrokinesis / Pyrokinesis (Pyrokinesis Attack)Launches a fiery projectile at a target. Higher PSI increases damage.
Psionic Hypnogenesis / Hypnosis (Creature Freezing)Target non-robotic creature will stand still and docile. If the creature takes damage, the effect ends. Duration: 20 seconds per PSI.
TIER 4Fourth Tier Neural Capacity (Psi Tier 4)This is required for Fourth Tier psionic disciplines. It increases your maximum psi points by 8. All Fourth Tier disciplines cost four psi points per use.
Photonic Redirection / InvisibilityRenders you invisible to all creatures. Firing a weapon will end the effect. Duration: five seconds + five seconds per PSI.
Remote Pattern Detection / Detect ItemsShows the location of many useful items, including nanites, ammo, hypos, implants and audio logs. Duration: one minute per PSI.
Electron Suppression / Suppression (Bot Freezing)Immobilizes any robotic target. Duration: three seconds per PSI.
Psychogenic Endurance / Endurance (Psi Endurance)Increases your Endurance by two. Duration: two minutes + one minute per PSI.
Molecular Transmutation / Transmute (Psi Recycler / Alchemy)Turns ammunition and hypos into nanites.
Remote Circuitry Manipulation / Psi HackAllows you to hack psionically. Uses half your PSI stat (rounded up) in place of both Hacking skill and CYB stat, and costs psi points instead of nanites.
Cerebro-energetic Extension / Psi Weapon (Psi Sword)Turns your Psi-Amp into a powerful melee weapon. Duration: 10 seconds per PSI.
TIER 5Fifth Tier Neural Capacity (Psi Tier 5)This is required for Fifth Tier psionic disciplines. It increases your maximum psi points by 10. All Fifth Tier disciplines cost five psi points per use.
Advanced Cerebro-stimulated Regeneration / Adv. Regen (Big Psi Healing)Regenerates lost hit points. Amount Healed: five hit points + five hit points per PSI.
Soma Transference / Transfer (Health Drain)Drains target non-robotic creature of hit points, and adds those hit points to your total.
Instantaneous Quantum Relocation / Relocation (Teleport)Teleports you to a marked location. If there is no marked location, this will set a marker at your current position. You can clear an obsolete teleport marker by hitting Alt-T.
Imposed Neural Restructuring / Restructure (Charm)Causes a non-robotic target to become hostile toward all non-human creatures. Duration: 10 seconds per PSI, or until damaged by a human.
Metacreative Barrier / Barrier (Psi Wall)Creates a wall of psionic force directly in front of you. Wall's Hit Points: 150 + 50 per PSI over five. Duration: four minutes.
External Psionic Detonation / Detonation (Psi Mine)Drops a psionic proximity mine. Does no damage to robots, and double damage to psionically sensitive creatures. Duration: four minutes.
Psycho-reflective Aura / Aura (Big Psi Shield)Protects you from 60% of all combat damage. Duration: 10 seconds + 20 seconds per PSI.
Thanks to Hemebond!