Posted by: voodoo47
« on: 03. June 2020, 07:07:52 »it's not set up properly, gives no bonuses (so useless, even if there were more greater reavers in the game), and will glitch the UI out once researched. currently disabled for all the builds.
Btw, did you guys notice that Korenchkin's Psi Reaver has another organ to research which needs another chemicals (Ba, Ra)?
I have updated the table with Damage's findings. Thank you, man.
Yes, and it sadly doesn't make sense at all because Korenchkin is the first Psi reaver you encounter and afaik the only greater Psi reaver in the game. One of the items that should've been fixed in ADaoB imo.Btw, did you guys notice that Korenchkin's Psi Reaver has another organ to research which needs another chemicals (Ba, Ra)?
Image: http://img13.imageshack.us/img13/3176/greaterpsireaverorgan.png
Ha ha that would be an awesome mod!Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.
Tellurium, not Technetium.. . . Techneticum-Hassium . . .
It's not; off the top of my head, Arsenic isn't used at all.That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once.There are probably others, but I can't check at the moment.I don't think Selenium is used, either. Those are the only three, iirc.You've obviously never read System Shlock (or was it TTLG Volatile?).Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity.
Chemical elements are not. But synthetic ones (Californium, Fermium, Hassium) are.Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?
Chemical elements are not man-made. They're not limited to earth either, just in case that's what you meant to say.
It's not; off the top of my head, Arsenic isn't used at all. There are probably others, but I can't check at the moment.That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once.
You've obviously never read System Shlock (or was it TTLG Volatile?).Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity.
Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?
That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once. You made it into an applyable item as well as one used for research.you can combine items and i wanted something that would let you add radiation protection to armors, and lead is pretty good at stopping radiation irl so i replaced copper with it
i'm ruining this thread aren't i
Some of those elements don't have physical shapes. Also, some of them need to be stored away in a special container because of the violent reaction they'll have. Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity. Cesium reacts extremely (explosively) with water. Barium, antimony and let's not forget arsenic are extremely poisonous and the latter can kill a human with only a minor dose. That said, I'm surprised that chemical storerooms aren't under a fuckton more security.Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.
Hint: What is the chemical symbol for lead?I felt left out of the joke here.
Nice. Why, though?i wonder if it's at all relevant to casually mention that i retconned copper (Cu) to be lead (Pb) in my mod, and nobody seemed to notice because i changed everything related to it
Chemical | ENG | MED | HYDRO | OPS | REC | CMD | RIC | MANY | TOTAL | |
Antimony (Sb) | 2 | 2 | 2 | - | 2 | - | - | 1 | 9 | |
Arsenic (As) | - | 1 | 2 | - | 2 | - | 1 | 1 | 7 | |
Barium (Ba) | 2 | 1 | 1 | 2 | - | 2 | 2 | 2 | 12 | |
Californium (Cf) | 2 | 2 | - | - | - | - | - | 1 | 5 | |
Cesium (Cs) | 1 | - | 2 | 2 | 2 | 2 | - | 2 | 11 | |
Copper (Cu) | - | 1 | 2 | 2 | - | 1 | 1 | 1 | 8 | |
Fermium (Fm) | 2 | 1 | 1 | - | - | - | 1 | 1 | 6 | |
Gallium (Ga) | 1 | 2 | - | 1 | - | - | 1 | 1 | 6 | |
Hassium (Hs) | - | 1 | 1 | 2 | 2 | 1 | 3 | 3 | 13 | |
Iridium (Ir) | 2 | 2 | 2 | 2 | 2 | - | 1 | 1 | 12 | |
Molybdenum (Mo) | - | - | - | - | 2 | 2 | 2 | 3 | 9 | |
Osmium (Os) | 1 | 1 | - | - | - | - | - | 1 | 3 | |
Radium (Ra) | - | - | 1 | - | 2 | 3 | 3 | 3 | 12 | |
Selenium (Se) | - | - | - | - | - | 2 | 2 | 3 | 7 | |
Sodium (Na) | - | - | - | 2 | - | - | 1 | 1 | 4 | |
Technetium (Tc) | 1 | 1 | 2 | - | - | 3 | 2 | 3 | 12 | |
Tellurium (Te) | 1 | 2 | 2 | - | 2 | 1 | 1 | 5 | 14 | |
Vanadium (V) | 2 | - | 1 | - | 2 | - | - | 1 | 6 | |
Yttrium (Y) | 2 | 2 | - | 1 | - | - | 1 | 3 | 9 |