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Topic Summary

Posted by: beauapropos
« on: 16. October 2020, 01:37:07 »

Hi, would it be ok if I borrowed the UNN Icon for an SS2 related Project? I really like how it looks in game  :D Credit will be given ofc!

OK.
Posted by: WalterREQUiEM
« on: 11. October 2020, 04:34:03 »

Hi, would it be ok if I borrowed the UNN Icon for an SS2 related Project? I really like how it looks in game  :D Credit will be given ofc!
Posted by: voodoo47
« on: 21. April 2020, 07:05:37 »

no, portraits are loaded by strings.
Posted by: sarge945
« on: 21. April 2020, 07:00:28 »

Can this use DML to autodetect Secmod etc?
Posted by: JML
« on: 08. April 2020, 16:49:01 »

Great job!
Posted by: beauapropos
« on: 08. April 2020, 15:24:38 »

Updated Portrait Fix and added support for vanilla game and Secmod!
Posted by: Kolya
« on: 15. June 2018, 00:20:40 »

Good work beauapropos!  :thumb:
Posted by: beauapropos
« on: 14. June 2018, 19:21:34 »

… next SCP release.

 :heart:
Posted by: ZylonBane
« on: 14. June 2018, 02:34:00 »

Interesting! We might have to steal some of those for the next SCP release.
Posted by: beauapropos
« on: 13. June 2018, 23:19:13 »

This (updated, as of April 8, 2020) Portrait Fix mod corrects the portrait and deck icon discrepancies found in a number of logs/emails – mostly uniform–affiliation mismatches, but also other issues such as incorrect dimensions and missing scanlines.

What’s different from the old SS2 Portrait Fix?

- added a new portrait and deck icon for the trainer log
- changed uniforms of certain corpses to match their respective portraits
- added support for vanilla game and Secmod

See the Before–After Comparison attachment for details. (spoiler warning)

Note: in the case of SCP Beta 4 and Secmod 3.2.3, ensure that the corresponding fix is placed above its base mod in the Mod Manager priority list (Portrait Fix (SCP Beta 4) above SCP_beta4 and Portrait Fix (Secmod 3.2.3) above SECMOD3.2.3). Do NOT use if you have SCPb5 or newer, it's already included.
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