674137d3de14f

Post Reply

Your name:
Subject:
Message Icon:

Verification:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):

Shortcuts: Alt+s to submit/post; Alt+p to preview


Topic Summary

Posted by: voodoo47
« on: 08. June 2022, 07:18:39 »

yes. whichever mod is on top will override the one(s) below it.
Posted by: Cortana
« on: 08. June 2022, 05:34:19 »

Can you update tacticool with this left arm mod? That way it can be combined together which is more aesthetically pleasing. https://www.moddb.com/mods/i-found-my-left-arm-weapons-mod/images/assault-rifle#imagebox
Posted by: RocketMan
« on: 13. August 2019, 05:36:20 »

I would at least attempt to contact him.
Posted by: voodoo47
« on: 12. August 2019, 20:10:06 »

yes, yes and yes. proper tools and skills are required.
Posted by: Kilroy
« on: 12. August 2019, 20:07:58 »

This is an amazing weapon model pack if I may add, but I can't help but wonder something; are these models available for modification or porting?

By that I mean, is one able to port these models for a mod to another game? It might get this pack a bit more highlight outside the System Shock 2 community. Also, it seems like Mercurius hasn't been here in a long time.

Note: I have only considered doing the porting, but I haven't done a thing until I get closure if I am able to or not. Figured I might ask here in case someone in the future feels like doing that too.
Posted by: ZylonBane
« on: 23. March 2018, 20:33:17 »

But the texture work is beyond my artistic ability.  Eldron knows his shit.
Posted by: Olfred
« on: 23. March 2018, 19:24:53 »

Also the model would need changing because the glowing is done with fullbright polygons.
Well, I could certainly help out with the modeling needed. It's just some changes so nothing that time consuming.
Posted by: ZylonBane
« on: 23. March 2018, 19:22:22 »

Wouldn't you yourself be able to change the texture accordingly?
No.

Also the model would need changing because the glowing is done with fullbright polygons.
Posted by: voodoo47
« on: 23. March 2018, 18:57:45 »

feel free to point anyone capable at the list of requests, and throw money at them along the way, if you think that's what will get them going.
Posted by: RoSoDude
« on: 23. March 2018, 18:45:35 »

Nice idea. Could also be expanded to get new enemy models that are more faithfull to the vanilla compared to rebirth.

I'd throw in even more cash for that.
Posted by: unn_atropos
« on: 23. March 2018, 17:17:39 »

Proposal: some of the core community members and Shock 2 know-it-alls opens a donations account. Community all chips in. With this account, an artist (freelance contractor) is hired, hand-picked to do the remaining weapons with said know-it-all's technical and design oversight. There's the Fusion cannon, Laser Rapier, Crystal Shard, Time disruptor thingie (I forget the name), and the two remaining exotic weapons. 6 models. Shouldn't be too pricey.
Nice idea. Could also be expanded to get new enemy models that are more faithfull to the vanilla compared to rebirth.
Posted by: Olfred
« on: 22. March 2018, 21:29:32 »

I would pay for an upgraded psi amp that's exactly the same as Eldron's but with the glowy bits in the right places.
Wouldn't you yourself be able to change the texture accordingly?
Posted by: ZylonBane
« on: 22. March 2018, 20:23:43 »

I would pay for an upgraded psi amp that's exactly the same as Eldron's but with the glowy bits in the right places.
Posted by: RoSoDude
« on: 22. March 2018, 20:05:19 »

I'd pony up some change for that in a heartbeat. Hell, even if there's little guarantee that it even goes anywhere. Would love a (faithful!) update to the EMP Rifle, Annelid weapons, etc.

Luckily the Fusion Cannon and Laser Rapier look pretty badass already, but improvements there would still be great.
Posted by: Join2
« on: 22. March 2018, 19:54:37 »

It's such a shame Shock 2 has been around this long and still doesn't have a full or even near-full HD weapon set. Tacticool creates inconsistency as it is incomplete, yet its weapon updates are too perfect to not install, resulting in imperfection either way.

Proposal: some of the core community members and Shock 2 know-it-alls opens a donations account. Community all chips in. With this account, an artist (freelance contractor) is hired, hand-picked to do the remaining weapons with said know-it-all's technical and design oversight. There's the Fusion cannon, Laser Rapier, Crystal Shard, Time disruptor thingie (I forget the name), and the two remaining exotic weapons. 6 models. Shouldn't be too pricey.

Wishful thinking, but this game deserves better. And hey, it's a better proposal than gambling your money by the thousands on kickscammer.com as people are so fond of doing.
Posted by: Fallen+Keeper
« on: 05. August 2016, 19:35:37 »

Lol, I was kidding, but some of the red will be fine I think. Anyway, I had my own package of mods that was working fine prior to my recent upgrade to SCP beta 2. I've been modding SS2 for nearly 2 decades, that's why I would have never thought to bother with "newbie guides" and such. I'll take it as a lesson in humility.
Posted by: voodoo47
« on: 05. August 2016, 19:28:38 »

added some red color just to be sure.
Posted by: Fallen+Keeper
« on: 05. August 2016, 19:12:46 »

Because I'm half blind and didn't notice the "unique and complete package required for SCP users".  :P
Posted by: voodoo47
« on: 05. August 2016, 17:39:24 »

added a complemented version, which includes all of the available Tacticool models, and Eldron's psi amp (with RocketMan's hires psi amp world model) in one easy to download archive. the complemented version is required for SCP, as it includes the alternate laser pistol model. also (as many users seem to miss the point), if you've got the complete package, you don't need anything else.
the newbie guide exist for a reason you know. also, I'm genuinely interested what drove you to ignore everything, and just load (some) outdated mods semi randomly.
Posted by: Fallen+Keeper
« on: 05. August 2016, 17:24:48 »

Just to be sure I redownloaded the 1.1 version of the laser pistol from the first page, and I still get the original version if I set it to charged mode.
[ss2bmm.log expired]
[Shock2.log expired]
Posted by: Marvin
« on: 05. August 2016, 09:34:13 »

No, certainly not, please post your shock2.log and your ss2bmm.log. Which version exactly did you download?
Posted by: Fallen+Keeper
« on: 05. August 2016, 03:19:01 »

Is it normal for the Laser Pistol to revert to the original model whenever I switch to "charged" mode?
Posted by: Dolemite
« on: 03. July 2015, 22:36:11 »

Yes, moving Tacticool right above fixed objects totally did the trick! The new gun/hand model is showing up now. Thanks gents, I really appreciate the help.

I had previously played through the GOG version of SS2 back when it was first released (easily one of the top gaming experiences of my life), but that time it was with minimal modding (mostly just SHTUP). This time I'm throwing in pretty much every fun little mod I can find. It's like a whole new game now.  :)

Thanks again!
Posted by: voodoo47
« on: 03. July 2015, 20:40:41 »

aha - the last fixed object pack includes a fixed up pistol model that will override Tacticool, that means you need to move Tacticool right above fixed objects. guide modified accordingly.

nice catch, you two.
Posted by: Green
« on: 03. July 2015, 20:27:54 »

I set my order up exactly like the picture in the modding guide post Voodoo and had the same problem as Dolemite.  I think Tacticool maybe needs to be higher than one of those 5 other mods.  Not sure which one of those is overwriting Tacticool.  Maybe SHTUP?
Posted by: voodoo47
« on: 03. July 2015, 20:23:26 »

incorrect mod priority, most probably. Tacticool needs to have higher priority than SCP/ADaoB/whatever other mod that also includes a pistol model. see here: https://www.systemshock.org/index.php?topic=4447.0
Posted by: Green
« on: 03. July 2015, 20:18:36 »

The noob modding guide post shows a mod order that is making this happen.  Load up the mod manager and move Tacticool close to the top of your priority list and it will fix this problem.
Posted by: Dolemite
« on: 03. July 2015, 16:11:35 »

Hey...I downloaded and installed the Tacticool Complete mod and while it's working (I have the new wrench psi-amp, for example), when I get the pistol it's NOT showing the new one. Am I doing something wrong? I did notice a file in the Tacticool folder that says "vanilla pistol." Do I have to do something to get the new pistol working? Thanks. Great mod, BTW.
Posted by: Jac
« on: 01. April 2015, 20:40:21 »

Thanks Voodoo.  :thumb:
Posted by: voodoo47
« on: 01. April 2015, 19:13:29 »

1.05 should be ready for the upcoming SCP release.
Posted by: Jac
« on: 01. April 2015, 18:25:53 »

Thanks for keeping this updated, Voodoo. Will we need an updated version after SCP beta comes out?
Posted by: voodoo47
« on: 28. February 2015, 00:13:13 »

updated the complete package to 1.04 - small fix that makes sure things will work properly with the upcoming SCP release.

//updated the complete package to 1.05 - psi amp transparency issues are now fixed.
Posted by: Kolya
« on: 02. November 2014, 08:20:08 »

There never was one, but it could be created, I'm sure.
Posted by: Moon
« on: 02. November 2014, 04:21:48 »

So if the pistol can have a sliding action, can the shotgun too???

There's obviously a device on the side that "auto pumps it", without requiring the arm to manually pump it.

BUT, you never see an animation for the auto pump???
Posted by: voodoo47
« on: 01. November 2014, 03:09:23 »

1.03 is up, dl count +12391.
Posted by: voodoo47
« on: 03. October 2014, 19:44:04 »

one more (hopefully the last before SCP release) update.
Posted by: Chandlermaki
« on: 02. October 2014, 19:38:49 »

If you think you're helping, you're not.

I don't.  :)
Posted by: ZylonBane
« on: 02. October 2014, 00:06:48 »

It takes a very small amount of imagination to come to the conclusion that he's talking about the EMP rifle.  :headshot:
If you think you're helping, you're not.
Posted by: Chandlermaki
« on: 01. October 2014, 23:43:16 »

SS2 has no laser rifle.

It takes a very small amount of imagination to come to the conclusion that he's talking about the EMP rifle.  :headshot:
Posted by: voodoo47
« on: 30. September 2014, 23:27:32 »

fully SCP compatible version of the complete pack uploaded.
See the end of the first post after the images.
Posted by: voodoo47
« on: 06. August 2014, 19:54:34 »

SS2 has no laser rifle.
Posted by: Paradigm
« on: 06. August 2014, 19:41:55 »

What about the laser rifle?
Posted by: Primitive Primate
« on: 11. June 2014, 18:01:38 »

What about the rest of the weapons?
Posted by: Kolya
« on: 19. June 2013, 22:52:52 »

To reward thorough readers? Seriously, I guess we all just assumed Merc would update it himself or missed it. Anyway, it's up now. The previous wrench had been downloaded 23688 times.
Posted by: gnartsch
« on: 19. June 2013, 22:02:39 »

Any reason why this is not updated in the first post ?
Try this wrench and let me know if it works.  Try to get a screenshot of it too.
Tacticool_Wrench_Replacement_v1.1b.zip
Posted by: Kolya
« on: 12. May 2013, 06:58:39 »

Most likely the download failed last night due to the massive influx of new users from Steam all downloading stuff.
Posted by: voodoo47
« on: 11. May 2013, 23:33:20 »

retry the download.
Posted by: turd
« on: 11. May 2013, 22:59:31 »

The wrench and shotgun download links do not seem to be working
Posted by: Crowley
« on: 11. March 2013, 22:36:04 »

I noticed that the inventory icon for a jammed shotgun is still the vanilla version. That might hold true for all the weapons, but the shotgun is the one I've seen most, for obvious reasons. That shouldn't be hard to fix. Even I could probably do that, if no one minds.
Posted by: voodoo47
« on: 25. February 2013, 09:08:41 »

will check when I get back from work.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674137d3df8d8