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Topic Summary

Posted by: tiphares4
« on: 17. July 2022, 15:30:22 »

Overworld zero is a fun game imo, i've even managed to play it through for the first time 4 or 5 years ago..  but i've missed to take a screenshot as evidence.

@sarge945: in real life there would be a high chance of redundant gaming cartridges lying around on that big spaceship   :l   never saw it as a problem;
 but i even want to come up with some other suggestion: it would be neat if the more complex games would appear later in the game (like overworld zero & that golfing game, etc.), and the simpler ones would be the first one would find, it would add some additional layer of progression
Posted by: JDoran
« on: 16. July 2022, 12:24:02 »

In the early days of gaming, when video games were rare and expensive, and the concept of free and downloadable games would have been pure fantasy, then a game within a game was potentially great. There were a few 8 bit games that included mini games of varying quality, usually reskins of popular, older arcade games.

And if System Shock 2 had been an 8 bit game in the early 1980s, then more people would have made the effort to find, then maybe enjoy playing, these games. But even by 1999 (SS2's release date), you could download freeware games that were more fun than SS2's mini-games (at least the SS2 mini-games that I have played).


Posted by: tiphares4
« on: 16. July 2022, 10:18:49 »

yes please...      :/
Posted by: sarge945
« on: 16. July 2022, 07:08:30 »

So your solution for duplicate carts is to add more duplicate carts?
Posted by: tiphares4
« on: 16. July 2022, 06:29:55 »

i'm very sure there are also other redundant gamepig™ cartridges on other decks as well. i would suggest to add more than 1 hog wallow game in, in case if players miss the first opportunity..

also i totally overlooked another gem: Super Pig Turbo CE Alpha™  (or ping) is also a great game!

it would be nice to add Super Pig Turbo CE Alpha™ or Ping / pong as well
Posted by: sarge945
« on: 14. July 2022, 23:56:11 »

are you serious? Swinehunter is great

I think there's a duplicate gamepig in Engineering, actually, so could put it there. That also works with the more technical style.
Posted by: tiphares4
« on: 14. July 2022, 16:21:19 »

i would maybe suggest make it findable in hydroponics first..?  maybe even instead of swinehunter or additionally at least. that swinehunter game is in my eyes terrible too, it should belong to those bunch of unused games as well instead of hog wallow™ / tempest.

my reasoning behind that is that its a relatively technical & cold game artstyle-wise (compared to that ineffable swinehunter), so hydroponics would fit well.      :)
Posted by: sarge945
« on: 14. July 2022, 02:41:52 »

I believe the game carts already exist in the game files, it's probably not difficult to add them to the world via a minimod.

What locations did you have in mind? I believe there are already some duplicate carts in the world that could be replaced.
Posted by: tiphares4
« on: 13. July 2022, 18:06:53 »

i've tested them now via cheat and i have to agree, they are terrible - with one exception: that tempest clone ''hog wallow'' is awesome, although its a bit too easy - keep circling & shooting seems to do the trick, but i haven't played much far..

i wish at least that one would come on cartridge one day in future scp version or so..






[dump073.png expired]
[tempest1980.jpg expired]
Posted by: ZylonBane
« on: 11. July 2022, 01:17:04 »

The "missing" games are unused for a reason: Because they're terrible.

But if you really want to play them in SCP, you can already do that. Just get your hacking up to 6 and hack the GamePig.
Posted by: tiphares4
« on: 10. July 2022, 23:49:20 »

Sorry for hauling this thread out of the depths or so...

but wouldn't it be a nice feature for SCP No. 5 etc. to have the missing 5 Gamepig games (Ping, KaBacon, Abyss, Pig Stacker, and Burro Hog) put on cartridges as well & distributed throughout the Von Braun?👾


Posted by: miracle.flame
« on: 11. October 2014, 10:24:26 »

Having just a few of them on Recreation deck would not be that ridiculous as on other decks or BotM but the worthwhileness of the effort would require such a notorious fan as yourself to make it.
Posted by: JDoran
« on: 09. October 2014, 17:19:20 »

That would be ridiculous. The Von Braun is not a video arcade, and System Shock 2 is not Duke Nukem 3D.

It wouldn't be ridiculous, either from the point of view of story and atmosphere (since presumably even centuries in the future, then cafe/rest areas and bars might have some sort of game machines that the public can use (for a small cost), though it will presumably involve much more immersion than simplistic 2D games like Pacman and Donkey Kong*), or from the point of view of gameplay, as the player wouldn't have to play them if (s)he didn't want to. I'm not suggesting that you have to play them, and must attain a high score so that (for example) a door on the Von Braun will then open, a door that cannot be opened any other way. That would be ridiculous, as it would introduce a new gameplay style (Pacman, or whatever) to SS2, which wouldn't suit many players.

I'm not even saying anyone should make such a mod, as I really doubt that many people would play it, so it wouldn't be worth anyone taking the trouble to make it (games like Timesplitters 2 and Second Site have simplistic arcade style games built in, and I never bother them), I just think it would be really good to have the arcade machines available for play in SS2, and for the arcade machines to resemble 1980s stand-up arcade cabinets, as it would be a comforting point of familiarity, and would make the relaxation areas more convincing. Though after quickly playing on a couple of the games, then I doubt I'd ever use them again, but the cabinets would still, I think, be good for atmosphere, especially if they played the arcade music and had the rolling demos/attract modes.



* Unless in the future we all have either built in screens (built into our glasses, or our eyeballs, or spliced into our optic nerves) or some other sort of display that can be carried about easily but looks like a decent size (i.e. no mobile phones, but easier to carry than tablets), so that we just carry the games with us.
Posted by: Valet2
« on: 08. October 2014, 17:13:10 »

I just though... If ss1 devs would share the sources of ss1 minigames, it would be possible (probably) to adapt them to the second game!
Posted by: Kolya
« on: 08. October 2014, 15:19:02 »

It would require to run MAME inside the game engine. Highly unlikely. From the top of my head I know no game at all that allows you to channel the output of some other program into an object in the game world. Though it would certainly be interesting in some cases, eg to visit a website.

If the gamepig is ever to be expanded, games will have to be specifically written for it. Might be possible via the scripting API, but probably not. In that case there is no way to get new minigames into SS2 at this point.
Posted by: ZylonBane
« on: 08. October 2014, 15:17:28 »

What would be fantastic would be if someone could design an in-game arcade cabinet, place it at various positions in System Shock 2, and put MAME in it.
That would be ridiculous. The Von Braun is not a video arcade, and System Shock 2 is not Duke Nukem 3D.
Posted by: JDoran
« on: 08. October 2014, 13:40:25 »

What would be fantastic would be if someone could design an in-game arcade cabinet, place it at various positions in System Shock 2, and put MAME in it. Nothing too fancy, just the big name games from the early/late 1980s (otherwise the mod would be huge, and you'd spend more time choosing what game to play than playing one*), such as

Space Invaders,
Pacman,
Mr Do!,
Asteroids,
Defender,
Robotron,
Donkey Kong,
Bubble Bobble,
Outrun,
Ikari-Warriors,

and (in-game) when you approach one of the cabinets, you can hear the music (say from Bubble Bobble, as that has great music and it really sounds like an arcade tune), and it would be great if the game kept track of your high-scores, and the high-scores were constant across all of the cabinets.




* I first discovered MAME in 1996 or 1997, when a friend of mine passed me a floppy disc with MAME and a few game roms on it. I think I had to write a batch file to make starting MAME easier, and the only games on there were Pacman, Mr Do!, and a few others. But I played them for ages! Nowadays, I have MAME for the PC, and for my original XBox, and it's immeasurably better, as I have literally thousand of games for it (including a lot of later arcade games that my 1996 PC would never have had the speed or memory to run), I can use a joypad instead of the keyboard to play the games, there's a full GUI to load the games, including videos and screen shots of the games, and yet I barely touch MAME nowadays, as there's just too much choice. I spend longer wondering which game to load, and when I play a game, I keep thinking that I'd have more fun playing a different game. If MAME had 20 games instead of 2000 (more like 4000) then I do think that I'd play it more.
Posted by: RocketMan
« on: 05. October 2014, 22:23:16 »

Oh i know but it feels better when i don't have to cheat.
Posted by: Valet2
« on: 05. October 2014, 21:54:50 »

You could summon the game cartridges and activate them:

http://ttlg.com/forums/showthread.php?t=53369&p=609265&viewfull=1#post609265
Posted by: RocketMan
« on: 05. October 2014, 20:27:50 »

I seem to have forgotten to mention how much I've wanted to be able to play the rest of these games since I knew they existed.  This is really cool :)
Posted by: Roarkes
« on: 23. August 2014, 19:40:32 »

Can someone please make this for android ?
Posted by: Join2
« on: 03. August 2014, 05:21:57 »

If only: The Legend of Zelda: Link's Awakening and 007: James Bond ported into the GamePig. Those games had great depth considering they were for the Gameboy and were fantastic.
Posted by: Kolya
« on: 02. August 2014, 23:57:21 »

It makes perfect sense. The Gamepig is an obvious homage to the Gameboy and SS2 is an immersive simulation. So you can't use the Gamepig to hack stuff just like you can't use your Gameboy to hack things in real life. The point of a Gamepig/Gameboy is to play games.
Posted by: Godslayer
« on: 02. August 2014, 23:09:26 »

As most usual ZB's posts doesn't make any sense.
Posted by: Kolya
« on: 02. August 2014, 23:01:40 »

Yes?
Posted by: Godslayer
« on: 02. August 2014, 15:16:46 »

K...?
Posted by: ZylonBane
« on: 02. August 2014, 12:30:53 »

Never understood the point of the Gamepig. Would've been cool if we could use it to hack stuff and gain certain kind of bonuses that we wouldn't get otherwise from normal hacking.
Just like with a real GameBoy!
Posted by: voodoo47
« on: 02. August 2014, 10:15:07 »

this is nothing. there are games out there that allow you to play a minigame inside a minigame inside a
minigame - it's been mentioned around here, though I don't remember the name (wing commander?) at the moment. I think the most layers ever was seven, though I may be misremembering this.
Posted by: Godslayer
« on: 02. August 2014, 10:08:46 »

Playing a game, within a game? Sounds legit.
Posted by: voodoo47
« on: 01. August 2014, 23:44:09 »

the most obvious use would be to pass time while waiting for a research to complete.
Posted by: Godslayer
« on: 01. August 2014, 23:32:10 »

Never understood the point of the Gamepig. Would've been cool if we could use it to hack stuff and gain certain kind of bonuses that we wouldn't get otherwise from normal hacking.
Posted by: unn_atropos
« on: 31. July 2014, 14:29:12 »

.
Posted by: Yankee Clipper
« on: 30. July 2014, 06:55:31 »

Tags: °DML

By default, hacking the GamePig unlocks 6 games: Swinekeeper, Overworld, Hogger, TicTacToe, Swine Hunter, and Golf. This mod expands the number of games unlocked to 11. The additional games are: Ping, KaBacon, Abyss, Pig Stacker, and Burro Hog.

Disclaimer: These additional games are original game content created by the SS2 developers. They had disabled them; this mod merely unlocks the extra games to make them available to the player. 
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