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Topic Summary

Posted by: PsiElite
« on: 26. August 2022, 21:07:59 »

ONamenegligence  ¯\_(ツ)_/¯ I put up the "guide" on steam at the same time. oh well.

Now it's fixed.
Posted by: OName
« on: 25. August 2022, 19:01:09 »

PsiElite
Deck 1 is Engineering, not Maintenance.
There obviously can't be 2 Sixth Decks. Deck 5 is Recreation without the "s", Deck 6 is Command.
Posted by: PsiElite
« on: 25. August 2022, 17:31:43 »

OName
The names of the logs are spelled with small letters when and as they are in game. That was my choice.

If you find any errors please do tell - im not a native english speaker. Appreciate feedback.
Posted by: OName
« on: 24. August 2022, 18:12:33 »

Why are there so many errors in the deck names and numbers?
Posted by: PsiElite
« on: 24. August 2022, 17:13:45 »

Here are the locations of all the collectable audiologs in the game. The locations are divided into sections based on each DECK onboard and are in chronological order of how you collect them throughout the game.
Created by The Extropian on Steam:happyjoy: ;)

DECK 2 MED/SCI
21 audio logs
  • New code - In the first section of the Cryogenic sector, on a corpse before the first keypad door.
  • Implant Job - Cryo Recovery B. On a shipping container in a room near the first upgrade stations in the Cryogenic sector.
  • Xerxes - Science sector, In a desk in the security station near the main elevator.
  • Coolant leaks - Science sector, on the reception desk next to the bulkhead leading to the Medical sector.
  • All work, no play - Science sector, on the ground in the morgue.
  • More trouble - Science sector, on a bench near in a corridor leading away from the big screen with Xerxes on it.
  • Nonsense - Medical sector, in a desk on the top floor near Primate research.
  • Lifts are out - Medical sector, on a desk in the lower level of Primate Research.
  • Patient Watson - Medical sector, in a desk in the radiated ICU room.
  • Patient Watson, pt.2 - Medical sector, Biopsy room on the lower level.
  • Rad hypos - Medical sector, on the counter of the first radiated room with the decontamination shower.
  • Damn chimps - Medical sector, on a shelf in a back room of the ICU. Near the decontamination shower.
  • First contact - Medical sector, In the Crew Quarters on a desk in the first room to the left.
  • Procedures - Medical sector, on a counter in the Security Station of the Crew Quarters.
  • Strange AI - Medical sector, on a desk in one of the flooded rooms of the Crew Quarters leading to Dr.Watts office.
  • 100% torture - Medical sector, on a bench in one of the flooded rooms of the Crew Quarters leading to Dr.Watts office.
  • Animal rights? - Science sector, in a desk in Specimen Analysis, the corridor with rooms leading to the R&D sector.
  • No ready - Science sector, on a gurney next to a wending machine and the door leading in to the R&D sector.
  • Yanking my chain - R&D sector, on a counter next to the sink in the room with a recharge station.
  • Watson autopsy - R&D sector, on a corpse in Dr.Watts office in this sector.
  • Maintenance conduit - R&D sector, on a corpse in Dr.Watts office in this sector.


DECK 1 ENGINEERING
21 audiologs
  • Just us - Fluidics tunnels/Coolant tubes, in the desk of the first room you get to when climbing down to Maintenance deck.
  • Taking action - Fluidics tunnels/Coolant tubes, on the ground just outside of Auxilary Storage 4.
  • The soldier - Fluidics tunnels/Coolant tubes, on the middle of the three pathways leading to Auxilary Storage 5.
  • Tau Ceti 5 - Fluidics tunnels/Coolant tubes, on the right of the three pathways leading to Auxilary Storage 5.
  • That leak again - Main elevator room, on the ground infront of the door leading to the room with the Xerxes screen.
  • Locking Eng. Control - Engineering control, Up the grav shafts, infront of the door to the Fluidics Control Computer.
  • Fluidics backdoor - Engineering control, next to the Fluidics Control Computer.
  • Cargo Bay 2 - In front of the double doors leading into the room with the two turrets and the security station. Before bulkhead 11 leading to the cargo bays.
  • Turret problems - In a footlocker in the Security station, before the bulkhead leading to the cargo bays.
  • Lame old me - After “The Many-Hallucination”, the next room by some storage crates.
  • Further experiments - Cargo Bay 1B, In a desk between the two storage areas.
  • Psionic chimps! - Cargo Bay 1B, Bottom floor, on a corpse leading into the last storage room.
  • Hacking turrets - Cargo bay 2A, bottom floor, on a corpse in front of a turret.
  • Is it so bad? - Cargo Bay 2B, In a desk between the two storage areas.
  • Be brave - Cargo Bay 2B, bottom floor, left pathway leading into the last storage area.
  • Locked in - Cargo Bay 2B, top floor, on a corpse in the last storage area.
  • Hang tight - Command control, in the loading bay room. In some storage boxes by a lift leading up to a monkey.
  • Resist the call - Command Control, in the command control center on a counter to the right of the main computer.
  • A new friend? - Engine core, Nacelle 1 (south) control room.
  • Ambush - Engine core, on the bottom floor by some grated floor panels by the south wall.
  • Delacroix - Engine core, second floor on the desk in the office next to the Engine core control room.


DECK 3 HYDROPONICS
16 audiologs
  • Our work here - On the floor of the first room when exiting the elevator.
  • Wonderous toys - Administrative offices, the office at the end of the corridor from the elevator.
  • Miracles - Security offices, on a desk in the room with the recharger and upgrade stations near the elevator.
  • Killing the worms - The corridor past the security room with the recharge station, in a desk in the office room.
  • A ray of hope - The corridor past the security room with the recharge station, on a table in the room with the broken door and the window that needs to be broken.
  • Wherre are they? - Sector B, Biological Survey Labs, corridor with the monkeys, on the floor by the water.
  • Worried - Sector B, On the body of a Cyborg Midwife in the chemical store room.
  • Nurse Bloome - Sector B, cold storage room on a corpse by the environmental regulator.
  • A new purpose - Sector B, on the floor in the room with the ladder leading up to one of the enviromental regulators.
  • The children - Sector B, up the ladder in a desk in the room leading down to one of the environmental regulators.
  • AI voice fragment - Sector A, on the floor in the first corridor.
  • Making a change - Sector B, on the floor in a corner of a room with a replicator, next to the room with the ladder leading up to one of the enviromental regulators.
  • Changing - On your way out of Sector A, after you placed a vial in the Environmental Regulator, a hybrid will appear at the exit. Kill it and find the log on the corpse.
  • Our alliance - Sector D, on the floor in the first room.
  • Miller - Sector D, in a desk next to a replicator.
  • Glory - Sector D, on a computer in a small room surrounded by glass windows.


DECK 4 OPERATIONS
19 audiologs
  • Sim units - Xerxes core, the hub by the elevator, on some TriOptimum storage crates.
  • My red friends - Xerxes core, the hub by the elevator, on the ground in front of the closed door.
  • No shirkers - Just Inside bulkhead 42, on the floor. Corridor before the lounge.
  • Crystal gifts - Data storage room, the room with one of the red ninjas. On a shipping container.
  • Sabotage - Corridor between the Lounge and the Mess Hall, in a room in the walkway above the radiation leak.
  • Bronson - Power Administration, in a desk of an office near the Quantom Simulation unit.
  • What gives - Mess Hall, on the floor by a table by one of the windows.
  • Bad feeling… - Crew Quarters, on the floor next to a door close to the chemical storeroom.
  • Let’s do it - In the hub area, right in the intersection, on the ground in front of the door leading to the Crew Quarters.
  • Goodbye - Lower levels of the Crew Quarters. Next to a corpse on a bed.
  • Everything old… - Lower levels of the Crew Quarters, in the locker next to a bed in one of the rooms.
  • Civil war - Systems Admin, in a desk in the first office to the left.
  • Sim unit 3. - Bulkhead 43, Power Operations, on the ground in a corridor guarded by a turret.
  • Don’t stop - Bulkhead 43, Barracks, on the floor in the corridor before the four upgrade stations.
  • Martial law - Bulkhead 43, Barracks, in a headlocker in one of the sleeping quarters.
  • Resists - Command center past the Barracks, on a body in the Security room by the Interpolation Simulation unit.
  • Cease and desist - Command center past the Barracks, in a desk in the Security room by the Interpolation Simulation unit.
  • MedSci armory code - Command center/Security section, lower levels on the floor in an office behind a desk.
  • The main elevator - Command center/Security section, on the floor in the collapsed corridor. The right path in the intersection leading to the Interpolation Simulation unit.


DECK 5 RECREATION
20 audiologs
  • Barricaded in - On the reception desk by the upgrade stations.
  • What’s going on? - In one of the offices by a replicator. Near the enterance to the Athletic sector.
  • Friends and enemies - On a surgical bench in a room near the enterance to the Athletic sector.
  • The mall - In a desk with a window facing the primary elevator shaft and the Crew Quarters.
  • Blackouts - On the receptiondesk leading into the Athletics Sector.
  • Transmitter units - Medical Anex, on a surgical bench.
  • Ick - Just before the bulkhead leading to the garden from the Medical Anex.
  • - - - - - - - - Inside bulkhead 52. Security sector next to the garden area. On a corpse in front of a door leading to the heavily guarded security room.
  • Under the garden - Take bulkhead 52 to the garden area, on a counter in The Bon Chance Lounge piano room.
  • Trusting SHODAN - Take bulkhead 52 to the garden area, on a counter in the Bon Chance lounge poolroom
  • Escape pods - Take bulkhead 52 to the garden area, on a table in the conferance room.
  • Worm artifact - Garden, on the grass next to a slope to a lower floor.
  • Where are you? - Garden, on a bench.
  • Turn on transmitter - Crew Quarters, bottom floor near a body in the southwest corner.
  • Victory! - Crew Quarters, in a desk of the bottom floor office on the west side.
  • Defending the reps - Mall Sektor, on the top floor of the galeria. On the smoking corpse next to the replicator.
  • My nanites - Mall Sektor, on the bottom floor of the galeria. On a counter in a room the west section.
  • Find me - Mall Sektor, security station, on the surgical bench in the medical room.
  • Looking out for #1 - Mall Sektor, In the technobrothel, on a counter on the bottom floor.
  • Coming home - Mall Sektor, in the Casino area on a counter in the very back.


DECK 6 COMMAND
15 audiologs
  • They´re escaping - Close to the elevator. Next to a corpse by the upgrade stations.
  • SHODAN - At the first stop of the tram, on a bench.
  • Floating psi-users - At the second stop of the tram, on the floor just outside the tram.
  • Pod problems - After the tram ride. Take the side elevator to the second floor. Log is on the floor infront of the door heading to the escape pods.
  • A dream - After the tram ride. Take the side elevator to the second floor. Enter the door leading to the Officers area. The log is on the floor text to the table and a corpse with a laser rapier.
  • Shuttle control - Take the side elevator to second floor. On the ground in the corridor before the pool room.
  • What’s going on - 2nd floor Officers lounge, lying on the floor.
  • Korenchkin - 2nd floor Officers lounge, in the poolroom on the pillars next to the entrence to the restrooms.
  • Security rewired - Officers Quarters, above the poolroom, in a locker in the northeast bunkroom.
  • The machine mother - Captains Quarters, in the private office on the table.
  • A monkey wrench - Shuttle Bay, Behind a Swarm pod in the corridor before Shuttle bay A and B.
  • My completion - Cargo bay B, on the floor on the upper level.
  • SH$8dD@#N'S pl4n - Cargo bay A, on dr.Delacroix dead body on the bottom floor.
  • The lovers - The Bridge, upper level after defeating Korenchkin and then coming back to the area.
  • Worms and guns - Center tram stop, on the ground right before the gravshafts over to The Rickenbacker.


UNN RICKENBACKER
11 audiologs
  • Tau Ceti - Deck A pod 1. In the room with the gravlifts when you just entered the Rickenbacker.
  • Tau Ceti, Pt. 2 - Deck A pod 1. Up in the security station overlooking the hazmat containment barrier blocking the path forward.
  • Nacelle B access - Deck A pod 1. In the control room on the bottom floor overlooking the broken floor from the coil accident.
  • Tau Ceti, Pt. 3 - Deck A pod 1. In the control rooom above the broken floor from the coil accident.
  • Wafer on Tau Ceti - Deck A, up the double broken ladders leaving the coil accident area. In the corner next to a body.
  • Rapture - Deck A pod 1, Nacelle A, by the eggs and two turrets by the blocked off path down to Nacelle A.
  • Betrayed by Diego - Deck A pod 1. On a corpse in the room with 3 turrets leading towards pod 2.
  • The resonator - Deck A pod 1. Medical room next to the bench, after the room with three turrets leading towards pod 2.
  • Cut off from pod 2 - On the ground after the egg on the wall and ramp down leading towards pod 2.
  • Pandora - Deck B/Pod 2. In the upside down chapel.
  • Last words - Deck B/Pod 2. Sick bay, Found next to Diegos body.


THE BODY OF THE MANY
10 audiologs
  • Stuck in here - Flesh-hallway after the first room inside The Many. On the ground before a membrane doorway.
  • Central control? - First section, before going through the first blue sphincter. Into a pathway at the end of the first big hallway. Some blue bloodvessles are leading into the hallway from the ceiling.
  • Opening the Sphincter - First section, before going through the first blue sphincter. Second hallway on the floor between the dripping acid and the air vent.
  • Grinding noises - Second Section of the body, on the ground just after entering the closed blue sphincter.
  • Poor Claudette - Second Section, after going through the first blue sphincter. On the ground by the first teeth.
  • The Many and us - Second Section, after going through the first blue sphincter. In a desk in a small room with four exits.
  • Annelid life cycle - Second Section, after going through the first blue sphincter. In a desk in a Rickenbacker room connected to the small room with four exits.
  • The Many - Second Section, after going through the first blue sphincter. In a storage crate in the room with a airvent and some doors placed as a tent.
  • Many’s Evolution - Second Section, after going through the first blue sphincter. On the ground next to a tent. In the room with the storage crate and doors placed as a tent.
  • - - - - -  Second Section, after going through the first blue sphincter. In the room where you jump down into a large pool of water. Next to a body after getting out of the water.


WHERE AM I?
4 audiologs
  • Some small assistance - On the Bridge of the Rickenbacker.
  • A caution - Virtual reality looking room right after the Bridge. Climb up some cubes in the first room.
  • The End - Above the shaft leading down.
  • Stakes - After jumping down the steps of the shaft. Just into the next room before jumping down another shaft.
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