Posted by: Xkilljoy98
« on: 12. September 2022, 01:35:17 »Still need to really compare to new weapons to the existing ones to see how different they are.
Just the in-hand/hud weapons; they need a res boost otherwise they stick out like a sore thumb against the Mac graphics. See the pics and you'll see what I mean.
On a side note making the machinegun purple makes me think of the alien weapons from Bungie's Marathon and Halo series.
Just the in-hand/hud weapons; they need a res boost otherwise they stick out like a sore thumb against the Mac graphics. See the pics and you'll see what I mean.What feels off about them?
Please have in mind that this was the first time ever for me to draw sprites. So I am open for feedback
I tried out the weapons, like them but the lower res in-hand weapon sprites bother me a little.
Just the thought of those with Gigaquad's high-res objects and plus these Mac graphics is making my mouth water! Which reminds me, I need to post an issue I encountered with Gigaquad's text logs.The higher detailed textures will only be available in the fanmission. But I will release a separate mod with all textures improved sometime in 2019.
The new weapons, their sprites and sounds can already be used in the original campaign. Make sure not to use any other mods when playing with "3RD's Standalone Weapon Mod" with the Citadel Station Mission.
Will the Higher res general textures also be available for use in the original campaign?
Downloading, will try to play it tomorrow, at least a little.