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This archive contains the missing Rec Deck Sign "Casino" that goes along with the "Mall", "Theater", and "Athletics" signs.
To use it, drop the .bin file in your existing sshock\Obj folder and the .pcx in your Obj\txt16 folder or see the TTLG forums for instuctions on making your SS2 install mod ready. You will then need to add the sign to Object Hierarchy...signs>ship areas>rec signs, giving it a shape property of "cr_cas" (to point to our newly installed model) and save your gamesys.
Hi-Torque 3-20-04
Shock On!
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This archive contains five MedSci Signs available in Dromed in the Object Hierarchy under ...Signs>Ship Areas>MedSci Signs that were previusly unusable due to various errors.
Four of the signs match the look and theme of the ones used in Eng, Rec, Ops, and (unused) Hydro. Also included is the "Cryo Storage" floor arrow.
To use the signs simply drop the .bin files into you existing Sshock2\Obj folder or see the TTLG forums for directions on how to make your SS2 folder mod ready. You will of course have to use Dromed to place them
Many grateful thanks to Mike P. for his kind assistance. I would have never figured it out without his help.
Hi-Torque 3-20-04
Shock On!
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This file contains a modified version of the medsci1 level. To use it, first rename your exsisting medsci1 level, and copy the included mis file into your sshock2 directory.
What else may be needed:
1.My modified gamesys file which is at:
http://www.digitalnugget.com/mbbs2/forums/thread-view.asp?tid=241&posts=12.G'len's Computer pack:
http://www.digitalnugget.com/mbbs2/forums/thread-view.asp?tid=113&posts=1. Look for Comp.zip
Whats new:
1. I originally started editing with Dromed to increase the number of weapons and ammo available during multiplay. Yes I know the purists among you are outraged, but its all for fun right? So, numerous weapons and ammo are now liberally strewn about.
2. The new door and sign models discussed here:
http://www.ttlg.com/forums/showthread.php?s=&threadid=80693, are inplace.
3. The unused morgue body drawers have been used to complete the morgue.
I will also (if anyone is interested) upload my other levels.
Shock On!
Hi-Torque 4-30-04
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[Updated] First, three new doors, glass pane versions of both Med and Sci doors made from the previously unused Hydro door models and a standard door featuring the double circle/vb logo. The custom textures are of course up to SHTUPs standards. I was somewhat afraid the the model was buggy, but after replacing nearly all the doors in medsci1, I can find no errors. These doors are quite lovely IMHO as they are translucent and show off the Dark Engines capabilites to great effect.
To use them, drop the bin files in your (mod ready) SS2 Obj folder, and the pcx's in your obj\txt16 folder. You will then need to add the appropriate properties to the new models in your gamesys via Dromed.
Second, Wuggles suggested that I upload my modifed gamesys (updated 5/21/04 to reflect newest signs and doors). So Ive included it to, but be aware of the following:
1. All of the new and fixed signs (see here:
http://www.digitalnugget.com/mbbs2/forums/thread-view.asp?tid=194&posts=1 ) are included, Physical>Decorative>Signs>Alpha Signs>Ship Areas>MedSci Signs.
2. Both of the doors are included, Physical>Terrain>Doors>
3. The unused morgue body lockers (see here:
http://www.digitalnugget.com/mbbs2/forums/thread-view.asp?tid=194&posts=1 ) are included, Functional>Usable Containers>Morgue...
3. Ive installed Straylights Gamesys fixes.
As I add more objects, I'll update this gamesys file.
Finally, a custom medsci1 level which has been modified to include the new doors (among other things). You can find the level here:
http://www.digitalnugget.com/crap/Hi_Torque_medsci1.rarEdited by Hi-Torque 5/21/2004 6:37 AM
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This archive contains seven new signs. Two Rec Deck signs, "Lounge" and "Obs Deck" that go along with the "Mall", "Theater", and "Athletics" signs. And five new Med/Sci signs, "Lounge","Morgue","Dining (to go alonge with those cool unused morgue body drawer models in objs.crf) and two storage signs similar to the ones used on Eng and Hydro.
To use them, drop the .bin files in your existing sshock\Obj folder and the .pcxs in your Obj\txt16 folder or see the TTLG forums for instuctions on making your SS2 install mod ready. You will then need to add the signs to Object Hierarchy...signs>ship areas>rec signs and the same for Med/Sci. Note the the "cr_lou" and "cr_obs" models use an updated cr_cas.pcx texture, the same one used for the "Casino" sign previously released.
Hi-Torque 5-21-04
Shock On!