Posted by: Klatu
« on: 19. December 2023, 23:21:03 »@TheifsieFool- I'm probably too far into silvers mod to give up now. Will give it a crack on the next playthrough and report my findings. Cheers.
The game hitches when you run more than a few console commands at once.Dumb question, but why not just make the W key do it?
It should be compatible but has never been tested. Feel free to share your findings.Crud I should have asked; Is Biosec even compatible with Remastered?
Many values are not read from the ini files for some dumb reason.
You can use the ini files and decompiled unrealscript source to create console commands that will change whatever you want, however some of those changes don't persist properly between level changes, you have to remember to press a button after each level change or reload, since nothing reliable was found to trigger the console commands automatically.
I mean, I'm sure someone could do it, far more impressive hacks have been made, it's just that no one with the skills cares.
I'd think that after Bioshock you would have learned your lesson.Bioshock: Infinite is one of the most disappointing games ever, in my view.
Didn't Bioshock 1 release a patch that allowed you to turn them off in the options?
Because we're at a stage now in the game industry where you need a major patch before your game is considered playable
If you guys ever start fixing this mod up again, consider combining efforts with thief - he got vita-chambers to charge money per respawn!
I put together a all in one pack for remastered.
https://dl.dropboxusercontent.com/u/67913357/bioshock%20silver%20mod%20-%20remastered%20fix.zip
remastered gui.ini
It has the 1.1 plasmid/tonics fixed
the medical pavilion med station crash fixed
added the Survival (Extreme) stuff in difficulty.ini
fixed Launcher damage upgrade
Also fixed in weapons.ini: [EngineeringElectricMeleehTugResistanceSet] to [EngineeringElectricMeleeThugResistanceSet]
The resistances are for different sources of damage, damages starting with AI is against AI, so the player resistances have only normal ones and no AI.
1.0 means 100% damage, and anti-personell does 6 time more damage, 6.0.
So if you want tougher enemies you must put the resistances lower. I modified it so everyone has 0.5, or half other piercing. So it feels like the enemies have twice the health.
When you mention the entries that start with AI, I notice that changing them in the BioShock 2 DamageSets.ini doesn't change anything when I damage them. I mention this because all the entries you'd think would affect your damage towards them (i.e. the ones not starting with AI) are all set to 0 which implies full resistance. Any thoughts on that?The resistances are for different sources of damage, damages starting with AI is against AI, so the player resistances have only normal ones and no AI.
1.0 means 100% damage, and anti-personell does 6 time more damage, 6.0.
So if you want tougher enemies you must put the resistances lower. I modified it so everyone has 0.5, or half other piercing. So it feels like the enemies have twice the health.
Every enemy has has some values in that file. I guess you just need to find splicer and change those values. But I don't know exactly how it work abd the way you should change those values.
Also, in Weapons.ini, I couldn't figure out what to edit.
I just want Splicers to be much stronger so there's more of a reason to research them. How can I also make it so I take more damage?