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Topic Summary

Posted by: RoSoDude
« on: 13. March 2024, 10:06:59 »

Quick note, that .7z file contains an extra folder, so you'll need to move the contents out of DMM\VanillaShotgunPump\VanillaShotgunPump\ after installing in the mod manager.

Anyway, I like the following DML settings for a backward pump which reverses to the forward position at the same time as the pump sound:
Code: [Select]
DML1

+ObjProp -19 "AnimPost" //Shotgun
{
"Flags" "Target 2"
"Joint Num" 0
"Rate 1" 0.35
"Rate 2" 2
"Target 1" 0.20 // negative = forward, positive = backward. also feel free to play with the numbers
"Target 2" 0.00

}

Here's how it looks in SS2-RSD with my delayed shell ejection FX:
https://vimeo.com/922840129
Posted by: Pacmikey
« on: 13. March 2024, 03:32:04 »

Here's a moving shotgun, there's a weird issue where if the joint goes backward it snaps instantly but if it goes forward it's smooth. still neat though.

left comments in the DML if you wanna tweak it.

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[VanillaShotgunPump.7z expired]
Posted by: Pacmikey
« on: 12. March 2024, 16:00:13 »

uploaded stuff
Posted by: Join2
« on: 05. March 2024, 23:02:26 »

No worries. Exotic sucks anyways.
Posted by: voodoo47
« on: 05. March 2024, 14:39:30 »

the worm launcher is shoulder mounted (or rather, wrapped), I ain't budging on that.
Posted by: Join2
« on: 05. March 2024, 14:30:09 »

Meh. Nothing is heavy for goggles anyway. Ultimate Chad carries a small armory around.

Posted by: voodoo47
« on: 05. March 2024, 10:49:44 »

the feeling of heaviness is lost when the model is used in an assault rifle position, and I'm not a fan of that.

but considering how messed up the world model is (no visible trigger, the butt is all weird), it's pretty much impossible to tell what the proper way of handling should be, so anything goes, probably.
Posted by: Join2
« on: 05. March 2024, 09:38:07 »

In my opinion the other pictured fusion cannon looks much better. Well, hardly an opinion when it doesn't have those fat block fingers in your face. In reality, all weapons should be two-handed pistol included. Who cares. Not everything needs to be 100% realistic.

This looks cool as fuck, takes up less screen space, doesn't shove a low res low poly model right in your face, and no block hands visible. Absolute no brainer.



Huge improvement to the aesthetics of the weapon while not actually changing the model or texture itself. I may actually consider a maxxed out heavy build again.
If the weapon's description specifically states it is shoulder-mounted, I would retconn that (change the text or just ignore it) and regret it none.

Keep up the good work.
Posted by: voodoo47
« on: 03. March 2024, 19:31:34 »

fusion cannon really should be shoulder mounted, that old mod that did this had the right idea (though the left hand should definitely be holding the underside of the gun, not the barrel, or whatever it is).

first, third and last pic are ok, hard pass on the rest.
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Posted by: Pacmikey
« on: 03. March 2024, 19:12:26 »

had a nice modding binge yesterday

All thats left are a few tweaks and clean up, assuming I don't hit any major roadblocks

I'm considering releasing different versions/variants, depending on viewmodel style and FOV, original/lowered etc. you can see the differences in the screenshots. Each gun will be separate, you can pick and choose and not need to install all of them if you dont want.

Anyway expect a release soon, not SoonTM but actually soon
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Posted by: Olfred
« on: 03. March 2024, 14:36:12 »

PacmikeyAh, I use the same.

Good that you already got a solution!
Posted by: Salk
« on: 03. March 2024, 05:35:04 »

Great to see you back on this, Pacmikey.
Posted by: Pacmikey
« on: 02. March 2024, 23:07:08 »

based king eldrone has saved the day, muzzle flash fixed
Posted by: Olfred
« on: 02. March 2024, 13:28:51 »

Are you working with Blender, or which tool do you use?
And if anyone wants to know anything from me, feel free to send me a private message or @ me. I don't browse all topics anymore.
Posted by: voodoo47
« on: 01. March 2024, 23:32:37 »

vhots have to be set on the weapon model, Olfred can help with that I'm sure. then the muzzle flashes need to be set up in the gamesys, couple of ways will work, either the very basic vanilla setup, or the SCP setup which is much smoother. explore the gamesysi (sounds are also defined there). if you just need the files, snd.crf\Weapons\ is where you want to go.
Posted by: Pacmikey
« on: 01. March 2024, 20:39:47 »

anyone know how vhots work? trying to fix the muzzle flash

also where in the files is the shotgun fire and pumping sound? I wanna do a shotgun overhaul that pumps

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Posted by: sarge945
« on: 28. May 2023, 03:54:36 »

Looking good! Awesome work as always!

Can't wait to play this!
Posted by: Pacmikey
« on: 27. May 2023, 13:04:33 »

missing back-half of the Assault Rifle
That AR doesn't look that different with a stock, the design just kinda pops it out.
The shotgun doesn't need to be altered, even at the max FOV you cant see the back. Even after shortening the model considerably you can barely see it.

I really wish NewDark supported Viewmodel FOV. That would fix a lot of these problems.
You can simply push the model forward/back in Blender and reexport it for whatever FOV you want.


Posted by: sarge945
« on: 27. May 2023, 01:49:03 »

other than the missing back-half of the Assault Rifle, this all looks extremely based.

I really wish NewDark supported Viewmodel FOV. That would fix a lot of these problems.
Posted by: Pacmikey
« on: 27. May 2023, 00:18:08 »

Here's a legit model.
extra image for no reason...
Posted by: sarge945
« on: 24. May 2023, 01:34:46 »

If you end up making "fixed vanilla" versions of the weapons (versions with working bolts, the pistol slide fixed, and the rest of the models updated for high FOV), it would probably make sense to include those ones in SCP by default, and have the left-arm versions as a separate download.
Posted by: RoSoDude
« on: 23. May 2023, 22:23:36 »

Pacmikey
Looks great! Is the full grip and trigger in there somewhere?
Posted by: ZylonBane
« on: 23. May 2023, 19:09:49 »

Ooh, now do a gangsta version where you hold it sideways.
Posted by: Pacmikey
« on: 23. May 2023, 18:58:48 »

RoSoDudeYou mean something kinda like this?

[onehanded.JPG expired]
Posted by: sarge945
« on: 23. May 2023, 18:22:56 »

RoSoDude
Why not just cut your hands off?
Posted by: RoSoDude
« on: 23. May 2023, 16:21:44 »

My personal request, if you see fit to put work towards it, is a vanilla weapon models upgrade without left hands that does away with the polygon culling to look good at higher FOVs. The Shotgun, Assault Rifle, and the Grenade Launcher all lack right hand models, grips, and triggers due to the culling, and if you look closely you can kinda tell that e.g. the Pistol doesn't have a right side at all.

The ADaOB mod actually contains a version of the vanilla Pistol model with the slide joint reversed so that's already taken care of, but it would also be cool to have a reciprocating bolt handle for the vanilla Assault Rifle model as well.

Ideally, these are nice improvements to have as a baseline, and you can then provide a version of the model pack with and without the left hands. Of course, it's up to you how you want to do it as it's your mod project.
Posted by: Pacmikey
« on: 23. May 2023, 16:01:53 »

sarge945Might as well, judging from the NDS ss2-general Discord chat yesterday, it sounds like they're gonna be adding two handed guns in response to the demand, so no point in working on it anymore.

Should that be the case I'll fix the bugs and finish the vanilla guns and that'll be the end.
Posted by: sarge945
« on: 23. May 2023, 04:02:53 »

Are there still plans to finish the vanilla hands version?
Posted by: Pacmikey
« on: 22. May 2023, 11:45:07 »

.
Posted by: Pacmikey
« on: 21. May 2023, 00:06:35 »

.
Posted by: Pacmikey
« on: 14. January 2023, 03:49:40 »

.
Posted by: voodoo47
« on: 13. January 2023, 10:55:21 »

be careful with your wishes, the universe has a strange sense of humor.
Posted by: sarge945
« on: 13. January 2023, 09:52:29 »

sarge945
Naah, we all have to at least be alive for SCP Beta 5!
It'll be released the same day Bernie Sanders wins the presidency
Posted by: RocketMan
« on: 12. January 2023, 05:51:13 »

Self-preservation is surprisingly efficient.  Seldom do we discover this first-hand.
Posted by: Chandlermaki
« on: 12. January 2023, 00:09:21 »

sarge945
Naah, we all have to at least be alive for SCP Beta 5!
Posted by: sarge945
« on: 11. January 2023, 22:54:56 »

so am I the only person on this entire forum who actually likes living and wishes he would never die?
Posted by: voodoo47
« on: 11. January 2023, 09:26:36 »

I hope not.
Posted by: GhostJetEngineRumbler
« on: 11. January 2023, 08:19:59 »

voodoo47
Listen here NATO Phonetic alphabet wannabe number 47

You DO use his mod, and you DO especially like the laser pistol.

You only have 60 years left on this planet. Use it wisely
Posted by: Pacmikey
« on: 11. January 2023, 08:19:23 »

.
Posted by: voodoo47
« on: 10. January 2023, 11:50:46 »

naah.
Posted by: probably not mikey
« on: 10. January 2023, 10:55:57 »

I know. He loves me even if he doesn't admit it.

I am pretty sure he uses my mod. He especially likes the laser pistol.
Posted by: RocketMan
« on: 09. January 2023, 23:48:27 »

Not anymore.  You just made best friends with Voodoo.  I wouldn't be surprised if he abducts you and keeps you as a pet.
Posted by: Pacmikey
« on: 09. January 2023, 23:45:19 »

.
Posted by: voodoo47
« on: 09. January 2023, 10:26:07 »

yeah maybe you should cut down a little bit on whatever that thing is. probably not too good for you.
Posted by: totally not mikey
« on: 09. January 2023, 03:52:46 »

OH GOD, ITS ALL FUCKED UP! AND YES I SQUISHED THE PISTOL BECAUSE ITS WAY TOO FREAKING WIDE!!!

I MADE THIS ENTITE MOD IN 6 HOURS THERE IS NO QUALITY ASSURANCE

AND YES THE FUSION CANNON LOOKS LIKE A DICK THATS WHY I CALL IT THE SOCK PUPPET

Vhots are an easy fix in Blender I'm just a lazy bastard. And ya I took some liberties with the energy pistol, plus I've never done an energy playthrough

Why am I even working on this, this game is literally older than me. This mod exists because I got super high and had some "I MUST MOD SS2 REVELATION" I'm supposed to be like, snorting cocaine and playing fortnite or something, but I'm just gettig stoned and playing Mirror's Edge for 100th time. Take what I say with a kilogram of salt, refer to my profile status.
Posted by: voodoo47
« on: 08. January 2023, 18:19:01 »

using SoH.7z (assuming this is the full package), dml code converted to an actual gamesys.dml and verified loading, but I don't see any parts move on the shotgun or rifle.

also shotgun broken vhots, bad bad bad, will mess up muzzle flashes everywhere.


100% dislike of the twin handed laspistol model, looks just weird (and needs an alternate model to be SCP and Secmod compatible, will take care of that in a bit).

pistol looks deformed (squashed from right to left?), and the hands look like the surface was not processed properly, I can see the polys/vertices.

the upper hand holding the fusion cannon looks like.. uhh.. male reproductive organ. lets not do that, ok?

hand placement on emp rifle all weird, makes the rifle look short and stubby.
Posted by: Pacmikey
« on: 07. January 2023, 02:15:52 »

.
Posted by: Pacmikey
« on: 07. January 2023, 02:02:52 »

.
Posted by: Pacmikey
« on: 07. January 2023, 01:47:14 »

.
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