Only if you're playing at a low difficulty and spending hours farming resources, in which case who cares, a player like that has already decided to ruin their own fun. When playing normally, you have to be selective.
Simply false. I think your old age is catching up to you, or you were always a bit slow. There is no need to do any hours of farming. If you're not a dummy, you're always swimming in resources (past a certain point) and have a steady supply of neuromods, to the point of getting everything or close to everything in a single playthrough. And definitely everything relevant to your playstyle, that is guaranteed.
You can turn those off.
Their mere existence and the option to disable = compromise. Why do I need to explain this to you?
Also the game doesn't do a good job of aiding the player in a reasonable manner if they are turned off.
Good. Dumb feature, glad they sidelined it.
The very thing that would make the RPG systems follow the superior conventions of classic Immersive Sims and RPGs = Dumb?
The very thing that would prevent you easily investing into hordes of shotgun ammo or medkits = dumb?
Proving yourself to be a bit of a game design dunce here.
You can turn on weapon degradation. There are negative status effects. You can turn on even more.
Poor execution, as I described. Needs mods such as RosoDude's, Prey For Death 2, and countless other rebalance mods that came out shortly after release given the
very obvious need for them.
False. Enemies are common in side rooms.
Ambushes are pretty much by definition scripted.
Except when there's multiple mimics swarming you at once, which isn't rare.
It's all very tame and not at all like the classics. Partly because it is trying to be a stealth game and a combat game, which results in, once again, compromise. It definitely shows here.
Multiple mimics lol. It's like swatting flies. Dangerous stuff.
Telepaths, Technopaths, Poltergeists, and Weavers.
Everything dies with little resistance after a kinetic blast to stun then a shotgun to the face, or crouching and spamming the pistol utilizing the endless supply of ammo available. The mod I mentioned and others like it is the only thing that makes the game like the classics, where you need to utilize a wide variety of tools to succeed, not just spamming pistol/shotgun + kinetic blast, can't have everything in one playthrough, and actually need to think and strategize. Prey isn't as bad as Bioshock in this regard, but it is no classic. Too bad you're too dim to see it
The shortage of conventional weapons is deliberate and even a plot point. Prey wants you to think about ways to deal with enemies beyond just going Doomguy on them. Y'know, because it's an immersive sim. And even if you do want to go Doomguy, the four weapons do a perfectly good job of killing everything that gets in your way. If you want to get even more creative, that's what the Typhon powers are for.
Yeah, every other respectable Immersive Sim did that with inventory limitations, ammo counts and RPG restrictions, which is the smarter approach. Duh. Furthermore, minor plot details should never override rather primary game design concepts like...actually having weapon variety. There was nothing stopping them simply making subtle changes to the plot to accommodate. There was also nothing really stopping a little more variety regardless, what was the plot reasoning again? They have custom design to prevent breaking the glass or something like that right? That still doesn't mean there couldn't have been more weapon types with the same custom design. Sigh.
Lastly, prevent you from going doom guy...that would be ideal sure. But without fab limits, doesn't happen. As I described in the point above.
And the GLOO gun itself is an awesome tool that puts rope arrows to shame for enabling environmental exploration.
Right. Tool. It's a supportive secondary tool, not a primary. Sure, for the sake of fairness (because there's quite a few supporting tools) we'll include it. Now we're at 4 guns. Wow. Sure gives me incentive to try a new combat build next time like System Shock 2 or Deus Ex or Ultima Underworld or Fallout New Vegas or Arx Fatalis does.
Riiight, being able to explore the entire exterior of the entire freaking station, TO SCALE, including decompressed areas and expelled debris, and additional locations beyond the station, in a single level load, is pathetic, somehow.
I am not impressed by technical specifications and realism detailing alone, otherwise every modern game would be AWESOME. There needs to be some actual substantial game design. You know, like the classics.
Oof, the mask is finally coming off this mental case.
Yes, I am a bad person because I like manly things as opposed to feminine, which I dislike now being so pervasive in all my hobbies.
The mask is off for you I'm afraid - game design dunce and a sissy cuck lol.