Posted by: RocketMan
« on: 08. April 2024, 04:29:43 »
Ok thanks, just wanted to confirm that this was the most effective solution. When it comes to objects intersecting other objects (as opposed to terrain), do the objects care how much intersection occurs or is any degree of intersection enough to screw up the visibility of 1 or the other?
Voodoo: Not quite 100% related but... the player consists of 2 spheres attached at tangents right? Would this have anything to do with how while climbing a ladder in a narrow shaft, any rotation of the camera up or down nullifies any dynamic light attached to the player? It's like looking down for example causes the head sphere to clip into the walls or something and if the light is there, it also clips and disappears. Just an off-the-wall theory but that's how the game seems to behave.