* Final Fantasy Tactics - One of the best, if not the best strategy RPGs of all time.
Great game, but so goddamn slow. There is a modern SRPG/Turn-based Tactics game that outclasses it imo, and that is heavily modded XCOM2 WOTC. FFTactics doesn't really do anything for me any more as great as it is, it's the kind of genre where you only need one game. This might change for me if some smart romhacker makes a big improvement to the game. Actually, there is a website specifically for hacking it, maybe I should take a closer look:
https://ffhacktics.com/However I have interacted with a romhacker of the game before whom mentioned he couldn't up the speed in particular. Not sure if that is a skill issue or actual technical roadblock however.
* Syphon Filter 1-3 - Great Metal Gear Solid inspired games.
Good, but not good enough to recommend in the initial line-up due to old school control, lock-on aiming-based combat (even if nuanced and executed well). I would recommend them (excluding 3, it kinda sucked), but as like the 40th PS1 game to try.
Also, MGS-inspired? It came out half a year after MGS, so would have had a lot of development overlap.
* Vagrant Story - Great Square (at their prime) action RPG. Gothic setting and good game mechanics.
I was debating listing this, but excluded it. 15th game to try. Still, good agreeable pick for sure.
* Wild Arms - JRPG with a cowboy western angle. Damn fine cinematics.
This one I need to try.
* Xenogears - Mix of Mech and on foot turn based RPG. Great story.
Awful gameplay though and the second disc is largely a visual novel. Guess they realized their game was shit and gave up all false pretenses. Not worthy of Squaresoft's best of lineup. Great soundtrack though.
* Gran Turismo 1 & 2 - Outstanding racing RPG games.
A lot of genres declined in the next generation with the PS2 (and further still with the generation after that), but racing imo is not one of them. Still, I never got into GT in particular so that may not be the case here. I view sports & racing sim as two genres that only got better. They're realism-oriented, so kinda hard to fuck up just copying reality with a thin layer of game design on top.