Posted by: TheHEX
« on: 06. August 2024, 03:00:50 »i fixed it by making them ranged only hah
////Reduces Spider/Monkey/Midwife desired melee distance (makes them MORE likely to hit as they chase more first)
+ObjProp -189 "HTHCombatDist" //Arachnightmare
{
"" 2.00, 3.00, 6.00 //was 2.00, 4.00, 6.00
}
+ObjProp -1439 "HTHCombatDist" //Invisibile Arachnid
{
"" 2.00, 3.00, 6.00 //was 2.00, 4.00, 6.00
}
+ObjProp -1540 "HTHCombatDist" //Monkeys
{
"" 2.00, 2.75, 6.00 //was 2.00, 4.00, 6.00
}
+ObjProp -179 "HTHCombatDist" //Midwife
{
"" 3.00, 5.25, 8.50 //was 3.00, 6.75, 8.5
}
I'm tech support for more than 25 years now. you ain't got the slightest capability to annoy me, bruh.im gonna leave it like this just to annoy you.
I will either need to add the fix manually to all enemies set to not inherit, or change the script to mitigate the issue so they behave at least as well as vanilla (no backpedal fix, but vanilla ranges).