Tags:
°SS2 °dml °SCP minimodSystem Shock 2 Community Patch (SCP) — MinimodsRequire SS2 NewDark patch v2.48 or higher and SCP Beta 5 or higher.
SCP has a few optional changes that can be enabled as mods. These mods are either beyond the scope of SCP, incomplete, buggy, or cater to personal taste. These mods are
only compatible with SCP.
RealSGThe RealSG addon will make the shotgun hybrids wield an actual shotgun, making things look nicer (also display the proper model if a shotgun object mod is installed). Load with a higher priority than SCP (also see the readme). If using Rebirth, get the Rebirth version. Also, while built primarily with SCP in mind, it actually does work with (SS2Tool patched) vanilla game as well. RttUNN and Minstrel fan missions are supported too.
Hard Security ModeEnhances the security system to make it more challenging. Makes the following changes:
- When an alarm is tripped, a security computer must be hacked (at decreased difficulty) to disable the alarm.
- Failing a hack of a security computer will trip the alarm, but not "break" the computer. As above, the computer must be hacked to disable the alarm.
- Cameras may be hacked to permanently disable them. ICE picks work.
- Failing a camera hack will trip the alarm.
- Destroying a security camera, whether or not security is hacked, will trip the alarm.
- Destroying a camera or failing a camera hack while an alarm is already in progress will reset the alarm countdown to the full countdown time.
Death TauntsPlays an audio taunt from SHODAN, Xerxes, or the Many (as appropriate for the current plot state) when you die. This feature was originally planned by Irrational, but not fully implemented. All taunts were created by Irrational, but are just chopped from existing audio files, so you won't hear anything new by using this.
Intoxication EffectsAdds eye nystagmus and walking stumble when drunk. This effect was created for SCP, but is disabled by default because it gets visually glitchy when leaning into anything solid.
Classic Final BossReverts (mostly) SCP's changes to the final boss fight. If you've played SS2 before, you know who this fight is against, and might prefer the original fight mechanics. If you haven't played SS2 before and are playing through with SCP for your first time, you shouldn't use this yet.
Grunge CleanupRemoves some added environmental detail from SCP. Back when SS2 first released, its blotchy 16-bit lightmaps, dithered 16-bit rendering, low-res textures, and the low screen resolutions of the time gave the Von Braun a distinctive grungy look. But in the modern era, with SS2 having high-res, high-color, antialiased everything, that grungy look has been lost. To somewhat restore that classic look, SCP adds grunge decals and particle fogging to the world. But for the people who prefer the modern clean look, this mod will remove those additions.
Additional Prison EventRestores some unused content into an extra event that will happen when you enter the Ops4 prison.
Stasis TrapChanges how the Stasis Field Generator secondary mode works - after freezing the creatures in the impact area, it will also deploy a stasis trap that will persist in the world for another 24 seconds. Any AI foolish enough to wander into it will win a free ticket to the stasis land. The player is immune, so it can be used defensively by firing the secondary mode shot right under their feet.