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Topic Summary

Posted by: ZylonBane
« on: 04. October 2024, 14:22:11 »

My mod archive names (usually) don't include the version number because the filename is what's displayed in the mod manager as the mod name, and the version number isn't part of the name.

The version number is easily accessible via the readme.
Posted by: voodoo47
« on: 04. October 2024, 14:00:08 »

the zip name probably should include the version number.
Posted by: ZylonBane
« on: 04. October 2024, 01:42:22 »

Unstable Grenades updated to v1.2. Fixed script duplication issue causing inventory duplication. Could not replicate exploding in inventory issue, but added some safeguards to make it less likely to happen.
Posted by: XenoSpyro
« on: 02. October 2024, 01:11:57 »

Reloading the grenade launcher using split duplicates the grenade.
Youtube (can't link) : watch?v=SKeTxy2M9bg

Also when using this in SecMod, taking energy damage causes the grenades in your inventory to explode, including the prism/radium-prism grenades, and this does harm the player. Hand grenades, scramblers, and cesium bombs are not affected.
ditto : watch?v=clfitX54Umc
Posted by: notaavatar
« on: 15. August 2024, 20:33:55 »

That also makes me think it would be cool if someone made a grenade belt when you have multiples. Like a bandolier
Posted by: tiphares4
« on: 15. August 2024, 05:34:14 »

These are excellent ideas i think. It actually does sound fun & more immersive..
Posted by: notaavatar
« on: 15. August 2024, 04:59:50 »

and if you shoot a belt maybe some of them fly around and explode later or don't explode. so its chaotic and dangerous like real bombs, and if some of them get damaged where you can't put them in a gun later

that would be a more hardcore mod though, a fork, because it might not turn out to be fun.
Posted by: notaavatar
« on: 15. August 2024, 04:56:59 »

you can make it more exciting if some of them dont explode, and some of them get a extra long delay, short delay, etc
Posted by: ZylonBane
« on: 14. August 2024, 03:04:26 »

Updated to v1.1 to fix an accidental dependency on SCP being installed.
Posted by: ZylonBane
« on: 08. March 2023, 05:53:40 »

System Shock 2 Unstable Grenades v1.2
October 3, 2024
by ZylonBane

- Requires SS2 NewDark patch v2.48 or higher.
- Should be compatible with all fan missions, campaigns, and other weapon mods.
- Can be activated mid-game. Deactivating mid-game might leave some ammo stacks stuck with an incorrect model.

The Many's corrosive influence has spread beyond just degrading the guns. Now it's degrading the grenades as well! Grenade ammo has become dangerously unstable, and will explode if damaged or dropped too far. Use this to your advantage to set explosive traps for your enemies.

Remember that you can use Alt-click in the inventory to split off individual grenades from stacks.

If you do set off a stack of grenades, every grenade in the stack will explode individually.

https://www.youtube.com/watch?v=mdkVoQhx2FA
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