ok, time to have some fun - attaching both the x86 and x64 zip of the
SS1 shareware, which has been merged with
both the latest version of the EE SHLink wrapper (as we have received permission to use it from NDS),
and the latest release of the Shockolate source port. systemshock.exe will launch the Shockolate source port (check the Audio/Video menu for some additional options), sshock.exe will launch the EE wrapper (you can edit sshock.ini and controls.cfg if you want to tweak the settings). if you can't decide, remap the controls so they won't conflict and run both at the same time.
notes on the source port:
- set your audio to Native Midi in the Audio Options upon first run (and Messages to both), the other two options produce sound of a less than optimal quality.
- current max resolution is 1024*768 (windowed. you can use alt+enter to switch to fullscreen), this is the actual maximum the original engine supported.
- needs win7 or newer (opengl 2.1 capable gpu to run in opengl mode, older gpus can use the software mode, which is the default).
- should be closer to the DOS cd version than the KEX port (as it's using pure DOS assets).
- should run better on low specs machines than the KEX port.
- there are a few additional options under Video/Audio, feel free to explore.
- using opengl with texture filtering enabled will result in some (very minor) visual anomalies.
- that annoying vanilla bug which would reset the crosshair color to default upon save/load is fixed.
- hold shift and click on an item in the world to pick it up instantly without having to drag and drop it.
- you can delete DATA and SOUND from the res folder and replace them with their SS1 Classic equivalents to play the full game.
post all bug reports, suggestions, praise etc in this topic.