Posted by: JDoran
« on: 20. November 2024, 15:08:03 »Eldrone, are there any plans to have a definable difficulty mode in System Shock EE? I mean, aside from Easy, Normal, Hard, and Impossible, then a difficulty mode where the player can choose the values for, say:
- Enemy spawning rate
- Damage done by the player to the enemy
- Damage done by the enemies to the player
- The cost of items in vending machines
- How many Cyber Modules do skills cost
- The chance of finding random desired objects
- Hacking difficulty
etc.
All of these values would individually be settable from 0 % to 1,000 %, with 100 % as a setting being equivalent to what it would be in a usual game at the Impossible difficulty level. My two all time favourite games, Goldeneye and Perfect dark, do this and it's great because it allows really skilled players to make more difficult challenges for themselves.
Although perhaps settings such as 'Damage done to by the player to the enemy' and 'Damage done by the enemies to the player' should have 1% as a minimum instead of 0%, otherwise it would be quite literally impossible.
But if somesuicidal lunatic fearless, mighty warrior wants to put 'Damage done by the enemies to the player' to 1,000 %, 'Enemy spawning rate' to 1,000 %, and 'Damage done by the player to the enemy' to 5 %, so as to REALLY have a challenge, then he or she can try it.
- Enemy spawning rate
- Damage done by the player to the enemy
- Damage done by the enemies to the player
- The cost of items in vending machines
- How many Cyber Modules do skills cost
- The chance of finding random desired objects
- Hacking difficulty
etc.
All of these values would individually be settable from 0 % to 1,000 %, with 100 % as a setting being equivalent to what it would be in a usual game at the Impossible difficulty level. My two all time favourite games, Goldeneye and Perfect dark, do this and it's great because it allows really skilled players to make more difficult challenges for themselves.
Although perhaps settings such as 'Damage done to by the player to the enemy' and 'Damage done by the enemies to the player' should have 1% as a minimum instead of 0%, otherwise it would be quite literally impossible.
But if some