I'll be back in about 3-4 weeks
More like months... I'm sorry guys. It's just always when I want to take some time for it. Something else gets in the way.
I've added another request to the first post. In rec2.mis, the wall that explodes (#1878, recwall.bin)
I tried to get to the location to test it right there. But I forgot how to jump to a location in the editor. So these are pretty much untested.
There are various versions I created. 0 is one I cut up manually as the model was in two parts already and I cut the surface in somewhat equal sized faces. 1 and 2 have both sides of the wall cut, for 3 I only cut one side of the wall due to the polygon limit. As noted earlier, I might have cut up the wrong side of the wall, so you might need to flip it for testing. I can modify it the other way around if needed and send you an update.
@Olfred can you take a quick look at the attached object please? something wonky
might be
going on with the top surface (unusual pattern with texture filtering disabled, but not for everyone, it seems).
[RECCOUNT.BIN expired]
I took a look at the editor and the UV map for the tabletop is basically just all points at coordinate 0,0. Whatever a graphics card (or driver) might do with filtering, it could lead to weird behaviour.
I mapped out the UV map a bit for some quick testing. It's nothing pretty, just for testing purposes.
(There are some other uglynesses I saw when I opened the model. So it could use some touch ups anyway)