Posted by: Olfred
« on: Yesterday at 00:15:30 »imho the 30% on the illumination is muted too much, the whole effect is kind of lost.
More like months... I'm sorry guys. It's just always when I want to take some time for it. Something else gets in the way.I'll be back in about 3-4 weeks
I tried to get to the location to test it right there. But I forgot how to jump to a location in the editor. So these are pretty much untested.I've added another request to the first post. In rec2.mis, the wall that explodes (#1878, recwall.bin)
I took a look at the editor and the UV map for the tabletop is basically just all points at coordinate 0,0. Whatever a graphics card (or driver) might do with filtering, it could lead to weird behaviour.@Olfred can you take a quick look at the attached object please? something wonky might be going on with the top surface (unusual pattern with texture filtering disabled, but not for everyone, it seems).
[RECCOUNT.BIN expired]
new release of Fixed Objects with the generator and pistol soonish, probably. and this is the reason why you should still load Fixed Objects even if you have SCP - the time periods where they are in sync (making the objects redundant) are relatively short.Will these fixes be added to SCP in a new beta, or the final release of SCP version 5 (or SCP version 0.5, whichever it is)?
into the Shocked command window and hit enter, all ladders will be hilighted blue.hilight_obj_type ladders
So just like the vanilla Rick Ladder 8 then. Suitability for being a drop-in replacement without having to move things around is supposed to be the Number One priority.took a look at the ladders, LH makes my head explode as it results in a non-round Z-coordinate number when floored so definitely not,