Posted by: sarge945
« on: 26. December 2024, 23:23:45 »Hopefully night dive actually releases the source when SS2:EE comes out, so that the probability of getting a community source port increases from 0% to approximately 0%
Okay, let us know when you're done!Hmm when you hear 'hardcoded' too many times, it means its time for OpenSS2.
The one special case that comes to mind is what happens when you solve the wire puzzle inside the tram, a lot of monsters can spawn if you take too long, it's a case where normal vanilla spawns can actually be pretty annoying, so maybe that ecology should be adjusted.
Security Camera:NVRelayTrapOn="CameraDed"; NVRelayTrapTOn="TurnOn"; NVRelayTrapTDest="&SwitchLink";
NVRelayTrapOn="Slain"; NVRelayTrapTOn="CameraDed"; NVRelayTrapTDest="&SwitchLink";
FINGERPRINT
{
QVAR "secmod" == 1
}
FINGERPRINT
{
1049 [-64 -67 -3]
962 [-66 -144 -22]
1051 [-2 -301 -32]
1107 [34 -450 -32]
1235 [-50 -480 -41]
1263 [-52 -413 -33]
967 [-62 -9 -25]
966 [-70 -9 -25]
}