Posted by: voodoo47
« on: 02. January 2025, 16:32:30 »also remember, you can do a very simple resource data swap if you want to upgrade this to the full version, you just need to own SS1 Classic on GOG or steam.
I suppose you could release the EE wrapper without any of the copyrighted game files, basically telling people to drop their game files into the directory, or drop the wrapper into the game directory, and they're ready to go. I suppose you might have to ask ND about it seeing as they made the EE wrapper, but if they're OK with it, they've pretty much done all the work for you. I don't know how moddable the EE wrapper is, you might want to ask ND for the source code. IMO the Pre-Kex EE wrapper was pretty much perfect, I played that version to the end at least twice. Their "Source Port" update was rushed, buggy, tended to crash, and basically ruined the SS1 experiance for me. Being able to play the old EE again, without having to downgrade the GOG copy in the configuration menu, would be awesome. Plus, we wouldn't have to mess with System Shock Portable or Shockolate anymore.
Good1. I believe it is.
I'm sorry, maybe I didn't formulate the question correctly. I have a 144hz screen, Shockolate easily reaches 100fps+ and I wanted to know if this could cause problems, or if the game logic was separated from the frame rate. I guess this can only be answered by the developer, I've also opened a new issue on GitHub.2. I don't think so (not seeing any fps lock/unlock option in the cfg)
Good3. I would think yes
This "fix" by Night Dive Studios leaves me perplexed... because if the game running at over 30 fps has this bug, does it mean that this has been present since the release of Pentium 2\3?4. hard to tell, feel free to verify yourself?