Posted by: RoSoDude
« on: 25. March 2025, 22:10:26 »When I looked over the gamesys between SCP beta 4, 5, and 6 I did not notice anything that would hamper compatibility with Scary Monsters. SS2-RSD still needs an update, my apologies for continued delays on that. I have most of the issues resolved already but I have not had the time to do the proper dilligence to check it for release.
I should however update Scary Monsters to fix issues where some scripted enemies fail to attack in melee range (this happens to AI characters who are set by the mappers to not inherit scripts, which means they do not inherit the backpedal exploit fix script and are stuck with shortened melee range, as discussed here).
I still want it combined with SECMOD. I want to reply it with a new twist(((((
This mod is incompatible with Secmod automatically because both mods replace the motion database. Secmod doesn't supply a copy of its edited motions so you couldn't merge and compile my changes onto it either.