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Topic Summary

Posted by: CyrusVonNox2001
« on: 29. March 2025, 04:06:17 »

I just found something interesting! When I turned off SHTUP in bmm, the vanilla textures on the door didn't flicker. But, when I turned SHTUP back on, the flickering comes back. This seems like a SHTUP problem.
Posted by: voodoo47
« on: 21. March 2025, 09:46:40 »

16x should work when you set it in cam_ext.cfg.
Posted by: Chandlermaki
« on: 21. March 2025, 04:02:26 »

I think voodoo already answered my first question, but what is the maximum value of multisampling used by the game?

I'm fairly sure it tops out at 8x. Even if it did support 16x, that's well past the point of diminishing returns at pretty much any resolution. There's a reason modern games don't really use multisampled AA anymore, as it only applies to geometry, and doesn't work through transparency and doesn't have any effect on particles, etc. If it's really bothering you that much, I'd give supersampling a try.
Posted by: CyrusVonNox2001
« on: 21. March 2025, 03:35:35 »

I think voodoo already answered my first question, but what is the maximum value of multisampling used by the game?
Posted by: Chandlermaki
« on: 20. March 2025, 18:53:00 »

Ok, I think I can increase Anti-Aliasing via the cam-ext.cfg file. Multisampling is currently at 8, what is the maximum value I can increase it to? I am rendering graphics from my CPU so I might have to balance between what looks good and what my CPU can handle.

Your CPU has a separate GPU die on the package, you're not actually rendering the game on your CPU. It's likely pretty low performance, but you still really shouldn't have any issue cranking AA up in this game, so long as it's reasonably modern. It doesn't exactly require a powerhouse.
Posted by: voodoo47
« on: 20. March 2025, 18:26:43 »

let me make it short - no, you can't fix it.
Posted by: sarge945
« on: 20. March 2025, 18:05:41 »

I am rendering graphics from my CPU

Surely you mean your CPU's integrated GPU, right?
Posted by: CyrusVonNox2001
« on: 19. March 2025, 21:13:58 »

Ok, I think I can increase Anti-Aliasing via the cam-ext.cfg file. Multisampling is currently at 8, what is the maximum value I can increase it to? I am rendering graphics from my CPU so I might have to balance between what looks good and what my CPU can handle.
Posted by: ZylonBane
« on: 19. March 2025, 19:45:08 »

Congratulations, you've discovered aliasing.
Posted by: CyrusVonNox2001
« on: 19. March 2025, 19:40:59 »

Here's a video. I don't know if this was always there and I didn't notice, or this was a result of a change I made to my computer. I did reinstall my graphics driver.

https://youtu.be/6TxkZf7fAq4
Posted by: voodoo47
« on: 18. March 2025, 21:09:19 »

would have to see it, but probably yes, SCP minimizes lighting artifacts and issues, but getting rid of them completely is impossible.
Posted by: CyrusVonNox2001
« on: 18. March 2025, 18:52:19 »

I am currently playing with SCP beta 6, but this might be the case for SS2 in NewDark in general. I noticed this in Rec and Hydro. When you are standing at one end of a long hallway and there are double doors at the opposite end of the hallway, the lights on those doors will flicker, kinda like z-fighting. Though, if you approach the doors, the flickering stops. Is this normal, like an LOD thing? I did just uninstall and reinstall my graphics driver, could that be a reason?
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