Posted by: ZylonBane
« on: 30. March 2025, 04:52:26 »Tested in game, both look great!
The one before the most recent one. Uh, this one: https://www.systemshock.org/index.php?topic=5970.msg158107#msg158107So should I do the thing I did with the last, or with the previous one?
Have you tried testing with the primary light source directly in front of it? For some reason it lights fine with distant sources, but at 6 units away the face abruptly becomes darker than the nub, and gets even darker as the light is moved closer.
I am bearing in mind that low-poly vertex-lit surfaces can have this problem when light sources get too close to them, but this model is lighting much darker than other boxy models.
This usually isn't a problem since most lights are far away from the lockers, but on some levels like command2 the mapper specifically put small brush lights in front of the lockers to help make them more visible, and they just don't work. At least, not in a visually coherent manner.
oooh, look what I have completely forgotten about.the plant for thief
I don't think so. At this point most of our work is about to be rendered obsolete by SS2EE25AR, so...
Like previously mentioned, you need the LASER2 texture from the previous laser pistol edit I did, there would be nothing to fix there.laspistol shape good to go as far as I'm concerned, now the question becomes, is it worth trying to fix the texture if ZB is against this being included in (one of) the big three? not worth the hassle if this ends up just a minimod of some sort.
Thanks for packing the textures up, they were a big help as the screen and light placement are different from the original texture.Another SHTUP request ...
I really need to test the position of models compared to the original. With the updated exporter script it changed a bit and I'm still figuring out which is the correct setting.Something off with the security crate export. It's floating several inches above the floor when replacing the original model.
That's from the previous work I did on the laser pistol. When I work on something I tend to use the "latest revision".also watch out, one side of the gun is now untextured.
I agree with you, but I just do as you guys tell me for most of the time.I am not comfortable with fan-fic'ing alternate weapon models into SCP, or SHTUP, and especially not Fixed Objects. The hand grip on the vanilla model may be weird and impractical, but it's as depicted in the concept art.