Posted by: Xkilljoy98
« on: 01. April 2025, 03:07:10 »Firstly, I'm pretty certain no data has been (publicly) released for you determine if the remake was "commercially successful", so I've no idea where you're basing this claim from. Secondly, the System Shock 2 remaster was planned and in production alongside the remake in tandem, as you well know, and was going to release regardless of whatever success the remake brought. The reception of the remake had (has) no bearing on SS2's remaster whatsoever. And that's to say nothing of the pre-order incentives for the remake which included the SS2 remaster as another obligation they need to fulfill.
Review scores combined with what figures are out there and general "casual" talks on the game. So part of that claim goes off of estimates, but it isn't out of nowhere
Having played the remake. For me, I'd never play it again. Its alright but too buggy, the physics makes me feel like I'm playing a fan mod, and I didnt at all like the change to the vibe (it doesn't feel cyberpunk) and the changes to several of the characters (eg Diego).
I got the strong feeling throughout like Night Dive was unsure of whether to go with a 1 to 1 remake, or to completely redo everything. Hence why some levels are nearly identical in look, while others are quite different. Other than the Executive level, the music completely sucked also (when there actually is any).
In comparison I would happily go and play my hundredth or so play through of the original. Despite not being as good graphically and having clunky controls, its far better for the sum of its parts
I agree aside from Executive the music sucked, if you can call it music. I also prefer the original, as for how the remake played I had no major issues with bugs, the only things of note I noticed were how things were designed. Also I will add that I am unsure of why some things were changed and others were note. Like what was the criteria for changes?