67f12ce578846

Post Reply

Your name:
Subject:
Message Icon:

Bold Italics Strikethrough Centred Horizontal Rule Insert Unordered ListColour selected text Insert Hyperlink Insert Image Insert Quote Insert Code Tag marked word Spoiler text Make text look like keys Paste the Youtube link between the tags Vimeo Insert subindex Float Left Float Right Clear float Remove Formatting Toggle WYSIWYG Editor
This box must be left blank:

System Shock takes place on a space station named ...:

Shortcuts: Alt+s to submit/post; Alt+p to preview


Topic Summary

Posted by: JDoran
« on: 01. April 2025, 12:44:24 »

There is a game on the Spectrum called 'Saboteur', yes,  but I meant the XBox 360/PS3/PC game 'The Saboteur', which is more of a GTA 3 style game, where you fight as part of the French resistance against the Nazis during World War 2:

https://www.youtube.com/watch?v=J_dwiW1drac

For some reason, this game didn't seem to get a lot of attention online, though I think it's really good, and the reviews and comments that I've seen all seem to be positive.

And yes, I was a Spectrum gamer, then Atari ST, then PC. Brilliant times.
Posted by: icemann
« on: 01. April 2025, 04:41:23 »

Many of those above, I know only from reading Retro Gamer Magazine. Saboteur, Sentinel and Head Over Heels were Spectrum games. Got C64 ports (for Sentinel and Saboteur if I remember right).

Chronicles of Riddick - I really need to play that game at some point. Played the demo long ago, and it looked great. Plus it has Vin Diesel voice acting.

Blood - Awesome game. Played lots of it.
Posted by: JDoran
« on: 30. March 2025, 21:09:27 »

Here is a list of I.P.s currently owned by Atari:

https://docs.google.com/presentation/d/1e-tl9Oqwnr78879Lnne_uhlsGkPWFK_z428ZmUaJjog/edit?pli=1&slide=id.g3415bb64202_0_0#slide=id.g3415bb64202_0_0


The only ones I care about are:

Saboteur (if it's The Saboteur, the brilliant 2009 third person shooter/GTA 3 style game),

Sentinel (assuming it's the classic The Sentinel by  Geoff Crammond, which it probably isn't)

System Shock (duh!)

Head Over Heels (assuming it's the isometric game from 1987, though I doubt I'd ever spend much time now with that style of game any more).



I remembered that some XBox 360 games that I liked were published by Atari (which of course doesn't necessarily mean that Atari could do anything further with the games' I.P), so I had a look at:

https://en.wikipedia.org/wiki/List_of_Atari_video_games_(2001%E2%80%93present)


Legendary - an OK first person shooter with good graphics and set-pieces, unfortunately a few difficulty-spikes, and some very serious unpatched bugs that can result in soft-locking and IIRC even rendering the save-game unloadable, and it is automatic checkpoint  saving, so you don't have an earlier, uncorrupted save-game file to fall back on.


The Chronicles of Riddick: Assault on Dark Athena - The first game, (The Chronicles of Riddick: Escape from Butcher's Bay), is superb, one of the best ever licensed first person shooter/melee brawlers ever made, and is included with the follow up (Chronicles of Riddick: Assault on Dark Athena), though I've not yet played the latter.


Blood: Fresh Supply - Because it's a port of the fantastic 1997 DOS game, though by all accounts this port has faults that you don't get if you play the fan made ports (NBlood, BuildGDX, or RAZE) instead.

I thought there were more PS3/XBox 360 games that I liked that were published by Atari, but I must be mistaken.

Posted by: fox
« on: 28. March 2025, 15:42:32 »

When was the last time Atari meant anything? As far as I'm concerned, they ceased to exist sometime in 1996 (at the latest).
Posted by: WhyHelloThere
« on: 28. March 2025, 14:25:30 »

numerous scam Kickstarters

Really? I thought it was on IndieGoGo. /j
Posted by: sarge945
« on: 28. March 2025, 05:41:39 »

Atari has been ALLEGEDLY (don't sue me please) involved in numerous scam Kickstarters and other shady nonsense semi-recently, so I'd sell Atari shares too. The name doesn't mean anything anymore.
Posted by: Dingus
« on: 27. March 2025, 02:19:37 »

I mean it was a stretch goal which usually implies "we will use the money that met this goal to fund said goal" which in this case is getting a dorky shodan tattoo with dreads, no? Like, why else have it be a stretch goal? But according to recent atari financial disclosures he has been spending his atari shares after all...  :thinking:
Posted by: ZylonBane
« on: 27. March 2025, 01:51:55 »

I'm pretty sure Kick wasted his own money on that abomination.
Posted by: Dingus
« on: 27. March 2025, 01:48:55 »

lmfao, it wouldn't be Nightdive if they weren't wasting someone's money
Posted by: WhyHelloThere
« on: 26. March 2025, 17:07:25 »

I'd just like to take this moment and point out that NDS never actually reached the goal for that tattoo, meaning they just burned money on it for literally no reason.


Posted by: Xkilljoy98
« on: 21. March 2025, 00:33:14 »

Apparently it's from (quoting a random Reddit post) "1990's cyberpunk film Hardware, which is based on a short story called SHOK!".

So yet another dumb "wouldn't it be cool if" thing shoved into the remake.

Considering the original game had references to stuff, I don't hate a few more here or there. It certainly didn't affect the game in a major way.

Tho I'll say the ending song was a lot better in the original game.
Posted by: sarge945
« on: 20. March 2025, 18:08:23 »

I think it's more a message to the fans/backers

You wanted a remake? Well this is what you get then. Be careful what you wish for, suckers!
Posted by: bobf5
« on: 19. March 2025, 20:36:41 »

Apparently it's from (quoting a random Reddit post) "1990's cyberpunk film Hardware, which is based on a short story called SHOK!".

So yet another dumb "wouldn't it be cool if" thing shoved into the remake.

The original game takes sound effects directly from the movie, but that's the only immediate connection outside of genre similarities. Getting rid of the original end theme (which kicked ass and is iconic) and exchanging it for some semi-recognizable 80s song for wider appeal (which is what it is, nobody knows or remembers this movie) is so lame.

Also funny thing: not only does the movie suck, but I bet System Shock 1 unconsciously took more influence from the movie's 'source material' than the movie itself. Here's a serv-bot in 2000AD for example https://ia803208.us.archive.org/view_archive.php?archive=/4/items/2000adjw/0001-0099/2000AD%200013.cbz&file=2000AD%200013%2F2000AD%20013-32%20Competition.jpg
Posted by: ZylonBane
« on: 19. March 2025, 19:50:59 »

Apparently it's from (quoting a random Reddit post) "1990's cyberpunk film Hardware, which is based on a short story called SHOK!".

So yet another dumb "wouldn't it be cool if" thing shoved into the remake.
Posted by: unn_atropos
« on: 19. March 2025, 19:39:26 »

I think that the original final cutscene and music are great.
While collecting Let's Plays for our list, I have continuously been baffled by the new outro music and that I never saw anyone talk about it.

this is what you want, this is what you get
this is what you want, this is what you get
this is what you want, this is what you get
this is what you want, this is what you get
this is what you want, this is what you get
  :paranoid:

Do..Do people like that???

Posted by: bobf5
« on: 14. March 2025, 23:11:36 »

Whoever came up with the idea to gut the amazing dynamic music system from the original and replace all the music with drone ambience in the name of 'horror atmosphere' should be smacked across the face :D The game is actually less scary and less enjoyable as a result.

Also the sound design really sucks compared to the original. It's not even remotely visceral like SS1, SS2 or even Terra Nova SFC. It sounds like they went out of their way to use the newest cleanest stock sounds they could, but barely did any editing on them (aside from the abundance of bitcrush filters because that's... why did they do that?), so the final result sounds 'subtle' and really easily commercially accessible, and that's about it. Of course they had to recycle the SS2 hypo sound though, cause that's also in Bioshock and both of those sell!! (see also what they did to the soundtrack ;) )
Posted by: Chandlermaki
« on: 13. March 2025, 21:08:07 »

I think Chandlermaki was referring to the tattoo, specifically to how it Shodan in the tattoo doesn't look like Shodan in the games, not comparing System Shock Remake to the original System Shock game.

And here I was thinking that was obvious!
Posted by: JDoran
« on: 13. March 2025, 13:02:16 »

I mean I won't deny that it differs in places (such as with the Groves or the Bridge), but to say it doesn't even resemble the original just isn't true. Regardless of what you think it's kind of impossible to deny that you can tell what it is supposed to be

I think Chandlermaki was referring to the tattoo, specifically to how it Shodan in the tattoo doesn't look like Shodan in the games, not comparing System Shock Remake to the original System Shock game.
Posted by: ZylonBane
« on: 13. March 2025, 03:26:47 »

Regardless of what you think it's kind of impossible to deny that you can tell what it is supposed to be
Like how you could tell that Rise of Skywalker was supposed to be a Star Wars movie.
Posted by: Xkilljoy98
« on: 13. March 2025, 01:54:54 »

All that effort, pain, and money, just to get something that doesn't even remotely resemble the source material.

Just... why?

I mean I won't deny that it differs in places (such as with the Groves or the Bridge), but to say it doesn't even resemble the original just isn't true. Regardless of what you think it's kind of impossible to deny that you can tell what it is supposed to be



Considering the game is under 10 gbs, I'd say that is worth more than 4k textures. That said some non-pixel graphics options would be nice but it isn't a deal breaker.
Posted by: WhyHelloThere
« on: 06. March 2025, 18:21:36 »

if this were a very subtle clue that NDS had obtained the rights to make System Shock 3, starting with Shodan being or becoming either organically human, or in a human looking robot body

Knowing NDS, they wouldn't do something like this. At least, from what I'm aware of. They don't seem that clever.

Of course, y'all have been here far longer than me, so correct me if I'm wrong.
Posted by: JDoran
« on: 06. March 2025, 14:27:46 »

Is this NDS' attempt at satire, or something? And if it is genuine, then I don't want to sound like Mr Kill-joy, but I'm pretty certain NDS' customers would have preferred NDS to spend the time fixing the bugs in SSR, SSEE and their other games.

In fact, I believe fans would rather have had a straight answer to "When will the Sin remake be available" than this 'news update' about the tattoos.

I can't comment on the tattoos themselves, as I've never liked tattoos or seen their appeal, but I do agree, surely a tattoo of Shodan's face should look like her face does iconicly in the games.

Then again, if this were a very subtle clue that NDS had obtained the rights to make System Shock 3, starting with Shodan being or becoming either organically human, or in a human looking robot body, then that would be  very interesting. But I have no faith that this is the case.
Posted by: unn_atropos
« on: 05. March 2025, 23:13:20 »

Cool. Why aren't the textures in the game that good?
Posted by: Chandlermaki
« on: 05. March 2025, 21:42:36 »

All that effort, pain, and money, just to get something that doesn't even remotely resemble the source material.

Just... why?
Posted by: voodoo47
« on: 05. March 2025, 20:56:56 »

hmm.. seems like it really is impossible to get Shodan's face right, no matter the artist.
Posted by: ZylonBane
« on: 05. March 2025, 18:45:34 »

https://www.kickstarter.com/projects/1598858095/system-shock/posts/4329201
During the Kickstarter campaign for System Shock, we added - and reached - the Stretch Goal "team member gets a SHODAN tattoo {with pictures}".

Today, we wanted to share with you the fulfillment of that promise, with Nightdive founder Stephen Kick now rocking a permanent SHODAN sleeve courtesy of artist Terry Ribera at Remington Tattoo!
JFC, this just reinforces x10 everything I've always suspected about why the remake ended up with all the inane dudebro shit in it.

Hey, you know who didn't get full sleeve System Shock tattoos? Literally everyone on the original dev teams.

Maybe this kind of explains why the remake changed Diego from a cocky, impulsive young exec to a middle-aged dude, because Kick refused to see himself as Diego.
Posted by: sarge945
« on: 14. January 2025, 06:49:19 »

I would argue most companies start out that way, then as they become more successful and expand, their focus shifts to making money without regard for your customers.

Caring about your image and your customers is a necessity for small businesses, a few bad reviews can tank them. But when you're making money hand over fist from a huge worldwide customer base who are going to buy your stuff no matter how you treat them? It doesn't really matter much anymore at that point.

People wonder why EA continues to be shit, while endlessly buying EA games and giving them lots of money, despite being treated like shit. Hmmm.... I wonder why EA continues to be shit.

Night Dive probably doesn't have the luxury of treating people as badly as EA does, partly because NightDive has to often compete against source ports for old games, many of which do an excellent job, so they at least have to deliver SOMETHING of quality occasionally. But I have noticed their quality declining as they have gotten bigger and bigger.
Posted by: JDoran
« on: 12. January 2025, 14:42:19 »

Remember when we thought that (the then fairly new) NightDive Studios was a company that cared about the customers? A very distant memory, but still mostly within recall.
Posted by: Xkilljoy98
« on: 12. January 2025, 12:55:51 »

la0sMine still hasn't changed so idk what's going on
Posted by: la0s
« on: 11. January 2025, 21:09:45 »

I think that stuff is on their backerkit page. Funnily enough, after close to two months of asking "what is going on", I got a notification after posting here, that the remaining item had been sent.
Posted by: Xkilljoy98
« on: 10. January 2025, 10:33:57 »

I was doing some reading and it seems there is a hidden cheat menu in the game.
https://tcrf.net/System_Shock_(2023)

la0sI heard that physical releases sent out but I never got the digital stuff like the wallpapers.
Posted by: la0s
« on: 09. January 2025, 18:51:24 »

Did any of you guys get everything from your Kickstarter pledge? The didn't send me everything, and to be extra scummy they (or Atari) are ghosting me on both the first and second support ticket I opened. Classy.
Posted by: Xkilljoy98
« on: 17. December 2024, 01:11:53 »

So there are three final boss versions that we know of. There was one that was leaked pre-release that is just shooting at the SHODAN cone that's it. The one on release which was just fighting a few waves of cyberspace enemies, then there is what was added in 2.0 which is both mixed with light puzzles and some new weapons.

All in all it isn't perfect but at least it is better than it was, then again SS has never been perfect with Boss Battles, but I personally don't hate it. I like the quotes that SHODAN says throughout the battle. Plus the shift from regular cyberspace controls to the "pseudospace" controls is done without much of an explanation. Also the ending cutscene is kinda lacking.
Posted by: fox
« on: 05. December 2024, 18:28:06 »

Yeah, the cyberspace on-foot and fighting with virtual rifles was a very unnecessary one-time variation. I have no idea, why they didn't stick with the Descent-ish mechanics, used in the rest of the game, all the way through. Apart from that, the final battle doesn't feel dramatic enough, imo. Still beats "Nah".
Posted by: JDoran
« on: 05. December 2024, 14:57:52 »

I see, thanks.
Posted by: ZylonBane
« on: 05. December 2024, 14:39:16 »

The "new" end fight is just the original fight with slight tweaking. It's still the same on-foot cyberspace shit.
Posted by: JDoran
« on: 05. December 2024, 14:24:30 »

How do you feel about the ending boss battle fight (no descriptive spoilers, of course, so as not to spoil it for those yet to play it)?

I thought it was terrible, a real let down. Actually, I *think* I read that there were two separate boss battles in SSR, the original one, and then they replaced that with a new one instead - I've only played the Playstation 4 version, which was released a year after the PC version, so I only got to play the new ending battle, which was boring and unworthy of such a mostly pretty good game. I don't know what SSR's first final boss fight was like, before this one.

I couldn't tell you what PS4 trophies I unlocked in the game, I never care about trophies/achievements etc. I wish instead of those, modern games had real unlockables, such as you could unlock cheats or new game modes, etc. And it would have been great if, when you complete SSR, you unlock the full version of the original System Shock, fully playable and completable. Alright, many of SSR's PC gamers would already have the original game, or at least easy access to it, but it would be the first time the original game was available on consoles.
Posted by: ZylonBane
« on: 04. December 2024, 19:02:50 »

Apparently several of the achievements were bugged for quite a while, so the earliest people to finish might not have had that recorded.
Posted by: fox
« on: 04. December 2024, 18:18:25 »

So, I finally finished the remake and in doing so, I also received the complementary steam achievement. According to that one, allegedly only 4,6% of players (on Steam) defeated Shodan so far?! Now that seems frustratingly low to me.

While it didn't evoke quite the same atmosphere that I remember from the original, I agree with the majority that the remaster is pretty solid and worth playing. The only bug I encountered was while leaving cyberspace, when the game occasionally auto-dumped the mag of whatever I had equipped before entering. I prevented that by dropping the weapon before going in.


[SShock Remake.jpg expired]
Posted by: icemann
« on: 21. September 2024, 04:46:40 »

Called it 😜.

Going by their recent Youtube videos, their current focus is on Rise of Triad.
Posted by: sarge945
« on: 20. September 2024, 02:32:13 »

>Release game in semi-broken state.
>Sell for full price.
>"The issues will be ironed out later"
>Abandon it to go work on something else

Yep, that tracks for typical game developers.
Posted by: icemann
« on: 27. July 2024, 05:24:38 »

Doubt there will be any further updates of interesting detail, as Night Dive's focus moves elsewhere. So don't be expecting any further major patches.
Posted by: Xkilljoy98
« on: 26. July 2024, 20:57:10 »

Kickstarter Update:
https://www.kickstarter.com/projects/1598858095/system-shock/posts/4159405

Not much this time, just physical goods update
Posted by: Xkilljoy98
« on: 17. July 2024, 18:49:55 »

Hadn't played much of the Remake since I did a console playthrough to test things but that's it. IDK if it will get more updates but I doubt any major. Still think there should have been an original soundtrack option but at least there are mods. Still hoping someone with enough skill makes a level editor and mood tools tho.
Posted by: sarge945
« on: 07. July 2024, 14:37:32 »

...a supposedly professional software house...

Have you seen the sorry state of System Shock: Enhanced Edition?
Posted by: icemann
« on: 06. July 2024, 04:35:35 »

Still, at least they never introduced ye olde world 3D game type bugs, such as you falling through the floor, or getting trapped in a wall or decoration object, or a sound effect or speech sample playing never-endingly.

Falling out of the level was a thing up until the last patch for the PC version. I've seen videos over on the discord bug channel of it still happening in the console version + of big lag spikes.
Posted by: JDoran
« on: 05. July 2024, 16:31:18 »

That's a fairly common bug with games that use ragdolls but don't properly save/restore their joint states. So every time they're returned to the render queue they "reset" and have to re-settle.

But it's such a blatantly obvious bug that no one would expect a supposedly professional software house to release a game with this problem unfixed. Or maybe they would, given how bad the games industry seems to be, nowadays.
Posted by: ZylonBane
« on: 04. July 2024, 17:23:54 »

the enemies briefly animating and then falling to floor happens in the PC version as well, and often. Freaked me out the first few times, before I realised it was just a bug.
That's a fairly common bug with games that use ragdolls but don't properly save/restore their joint states. So every time they're returned to the render queue they "reset" and have to re-settle.
Posted by: JDoran
« on: 04. July 2024, 17:18:00 »

Far too many bits in the above to comment on them all, but I will say that the enemies briefly animating and then falling to floor happens in the PC version as well, and often. Freaked me out the first few times, before I realised it was just a bug.

Yeah, I did type much more than I thought I would, sorry. It really doesn't look like NDS spent much time testing/fixing bugs on the console (or at least the PS4) version. And that animated corpse bug is obvious enough that I can't imagine that NDS were unaware of it, so they have no excuse for not fixing it.


The saved games deletion I did not experience in my play through.

That's good, anyway. Such a serious bug would never be acceptable for a paid release of a game.

Still, at least they never introduced ye olde world 3D game type bugs, such as you falling through the floor, or getting trapped in a wall or decoration object, or a sound effect or speech sample playing never-endingly.

Oh, hang on. NDS did give us the timeless NPC's walking continually into a wall bug again...
Posted by: icemann
« on: 04. July 2024, 16:46:45 »

Far too many bits in the above to comment on them all, but I will say that the enemies briefly animating and then falling to floor happens in the PC version as well, and often. Freaked me out the first few times, before I realised it was just a bug.

The saved games deletion I did not experience in my play through.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67f12ce57b485