By what insane troll logic are you concluding that reverting to vanilla values makes something more powerful than vanilla?
At what point in my post did I state that they were more powerful than vanilla? Sometimes I feel like you're being deliberately dense just to score some fake internet points in a game where you're the only one keeping score.
I said that reverting ADaoB's changes to them makes them even more overpowered (ie more overpowered than the previous version of SCP) - now they are almost as overpowered as they were in vanilla.
Standard Weapons (esp the Assault Rifle) are the most powerful weapon class in SCP b6 by a significant margin. Even if you don't think so, surely we can agree that they are on-par with everything else at the very least? Reverting these values just pushes them up even further and makes everything else far less viable, even more so than it was before. In SCP b6 the endgame was already trivial, and the Assault Rifle could easily one-shot most if not every enemy, except maybe Rumblers and Psi Reavers, which take about 3 shots. Given that Standard ammo is plentiful, the end-game ends up being an absolute joke as a result. If you're going to buff a weapon class, buff Exotic.
What was the reason for this change? Was it purely done because it's trying to be closer to Vanilla, or was there some lore/immersion reason for this?
If it was done to make the mod more vanilla. Cool. Now revert all the other gameplay changes and become a true patch mod so that other modders can build gameplay changes on top. If not, why this change specifically when it's so utterly detrimental to the experience?