well the game gets harder, and further decks take longer (with some exceptions). Rickenbacker for me at least takes bloody ages.
So I guess ramp up exponentially?
Given there's 9 "missions" (Eng/MedSci/Hydro/Ops/Rec/Command/Rick/Many/Shodan), I would guess some of the later ones will take you over a day, so maybe (3 * 1.5) + 6 which is 10.5 days.
That seems a bit long, though.
I see you're still in denial that most people actually don't play like this.
I literally see this all the time. Granted, most people aren't mashing f5 literally every 2 seconds (which is purposely a hyperbole I use to demonstrate the problem), but I repeatedly see that people are on average saving quite frequently (usually after each major fight at least), and are still missing out on a lot of the consequences of gameplay as a result.
Generally people will save before a challenge, and then reload repeatedly until they complete the challenge reasonably well.
But when you're beating every fight at 80% health it undermines the resource management systems that are so crucial to these sorts of games.
This is why so many people finish SS2 with tens of med hypos in their inventory. Because they have effectively deleted all the instances where they would really need them.
The same is true for nanites.
Don't tell me you've never had low HACK skills, saved right before attempting to open a crate, failed multiple times, then reloaded.
The problem isn't literally saving every 2 seconds, which most people don't do. The problem is that the way in which people save, and the frequency in which they do, largely undermines resource management in many games because you can repeat fights over and over again until you complete them efficiently, and you never have to play through your mistakesDo me a favor and try GMDX on Hardcore mode (or, on the newest version, with the Save Restrictions gameplay modifer on any difficulty) and tell me afterwards with a straight face that the addition of save points weren't a direct improvement to the gameplay. Playing this way you will find yourself running low on medkits and biocells constantly, and your equipment being drained a lot of the time, and it's wonderful. You won't see your equipment "bubble up" and fill your inventory because you'll actually be using it to fix your mistakes, rather than reloading.
I feel like we've had this discussion before...