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Topic Summary

Posted by: unn_atropos
« on: 28. October 2010, 14:45:03 »

Try it backwards.
Dang! I got it :p

I just decided to finish this last Polaris map. After a bit of experimenting, I cropped the plans for the many. So the meaty area is plane like the rest of the map. Deal with it^^
This map was the last one for Polaris and also the last one for Christines Fan Missions.

Since I'm a student now, there will be not much time left do do some more, I fear.
But I at least want to do some RttUNN blueprints in the future. So stay tuned, soon in this theatre^^

Posted by: Nameless Voice
« on: 16. September 2010, 15:12:50 »

Strange name for a ship btw

Try it backwards.
Posted by: unn_atropos
« on: 16. September 2010, 13:12:03 »

One map remains
Nahh, I had forgotten about the ship :rolleyesgreen:. Strange name for a ship btw
Posted by: unn_atropos
« on: 05. September 2010, 18:51:26 »

One map remains( :shodan: :"I tire of this exercise" )
Trouble may arise in the deformed, meaty body of the many. I have to think of a way to present it properly(so that it is "marketing gold" It is citation day^^)

Edit: I just noticed that the map was named wrong. Instead of high secuity it should be sciene and it is now.
Posted by: unn_atropos
« on: 03. September 2010, 20:16:30 »

contains recreation(no sensual-sim this time :coder:), garden, quarters and sick bay
Posted by: Kolya
« on: 02. September 2010, 19:25:20 »

o_O

You may have contracted animimesis. You'll notice when your eyes grow bigger than your fists.
Posted by: ZylonBane
« on: 02. September 2010, 17:20:38 »

Oh god... that "^^" is an anime emoticon? Ick, I touched it!
Posted by: Kolya
« on: 02. September 2010, 05:06:19 »

It's a yard that someone has cheekily prefixed with "grave" and a smilie, presumably because it is turned into a graveyard during the game. It's not easy to understand but neither is using "verisimilitude" over "internal consistency". I guess it comes down to how much you care about being understood vs. the subtext you try to communicate.
Posted by: ZylonBane
« on: 01. September 2010, 23:05:22 »

WTF is a "(grave^^)yard"?
Posted by: unn_atropos
« on: 01. September 2010, 17:10:18 »

no more going lost on the parking lot^^
Posted by: unn_atropos
« on: 31. August 2010, 11:52:33 »

There is not much brilliance involved when these maps are made. Could also be done by a (psi)monkey. But thanks anyway :)
Take a closer look at the bridge simulator, it was tricky^^
Posted by: Irving
« on: 30. August 2010, 22:08:10 »

Seconded, Enchantermon! Madness is but a synonym for brilliance!  :D Seriously though, this is pretty cool, and handy!
Posted by: Enchantermon
« on: 30. August 2010, 02:48:26 »

But your madness is appreciated! :)
Posted by: unn_atropos
« on: 29. August 2010, 17:12:46 »

Tags: °blueprint °polaris°map
I've got to be mad to do this :coder:

outer zone of Polaris(shuttle)
note: tried to keep to the lines, but in some tunnels it was almost impossible. Lots of invented areas there^^
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