68115bfea7c5f

Post Reply

Your name:
Subject:
Message Icon:

Bold Italics Strikethrough Centred Horizontal Rule Insert Unordered ListColour selected text Insert Hyperlink Insert Image Insert Quote Insert Code Tag marked word Spoiler text Make text look like keys Paste the Youtube link between the tags Vimeo Insert subindex Float Left Float Right Clear float Remove Formatting Toggle WYSIWYG Editor
This box must be left blank:

A familiar door code with 3 digits:

Shortcuts: Alt+s to submit/post; Alt+p to preview


Topic Summary

Posted by: Kolya
« on: 23. May 2011, 20:20:25 »

Different folks different strokes you know. It's not my thing either as it's all about the experience for me, but actually quite a lot of people try maximising their characters and plan ahead for that. So I'm sure it will be useful to them.
Posted by: ZylonBane
« on: 23. May 2011, 16:15:26 »

This sounds like the sort of thing a WoW player would do.
Posted by: Enchantermon
« on: 23. May 2011, 11:56:19 »

Cool. I'm going to slide this over into the System Shock 2 file archive and attach the file to your post. :)
Posted by: Breetai
« on: 23. May 2011, 09:33:56 »

 I just finished making this and wanted to share it with everyone.

http://www.mediafire.com/?t1w1hxsudjxu9e1

It's a tool I threw together in Excel for planning a character in System Shock 2 over the course of a game that takes into account every cyber module-based upgrade and automatically tracks how many you've spent, how many modules remain in the game, and what effect your training options have had. It covers every difficulty level, and has mutiple levels of checking in order to ensure that the character you've entered is valid. It should be useful for planning an approach at the game, particularly on Hard and Impossible difficulties.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
68115bfead0bb