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Topic Summary

Posted by: unn_atropos
« on: 24. August 2012, 23:33:50 »

Added maps with upgrade-units, replicators, recharge stations, security computers, resurrection units and chemical storerooms drawn in. Changed colours of the information field (taking inspiration from UNN Rickenbacker map)

new file in first post (unn_nightwalker_blueprints_revised)
Posted by: Fironkkuify
« on: 25. December 2010, 01:14:10 »

One thing puzzles me...there's a particular room where another ship or station is supposed to "connect and dock" with the Nightwalker so that they can transfer cargo.  But it's positioned inward towards the center of Deck 3.  Rather confusing -w-;
Posted by: unn_atropos
« on: 25. August 2010, 14:07:24 »

last nightwalker map
Posted by: unn_atropos
« on: 24. August 2010, 18:33:39 »

have fun^^

EDIT: added mice...

yeah, I know I'm insane :sly:
Posted by: unn_atropos
« on: 16. August 2010, 15:39:59 »

Did what I could to include the rooms infected by the many. Doesn't look very convincing I guess. But, anyway, it is only a small region^^.
Two maps left :p
Posted by: unn_atropos
« on: 14. August 2010, 18:08:32 »

Edit: added fighters
Posted by: unn_atropos
« on: 12. August 2010, 14:42:53 »

Tags: °blueprint °nightwalker°map
After finishing the maps for Ponterbee Station, I decided to go on oncemore and creating maps for FM2: UNN Nightwalker.
Should be a bit easier than Ponterbee, because of the more concised level architecture on the Nightwalker. I like this btw. The Nightwalker is a more believeable battleship than the Rickenbacker with its strange corridors where you couldn't pass trough a rocket.

If someone knows how to vectorize this(and all the other) maps in a simple way I would be grateful for a hint. I have Incscape already, but I can't get it to trace the lines. And I don't want to redraw everything.
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