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Topic Summary

Posted by: Chandlermaki
« on: 25. June 2008, 13:26:00 »

I guess so... I'm not using ADaoB at the moment, and other than that It's just Ejecting Brass...
Posted by: miracle.flame
« on: 24. June 2008, 19:38:53 »

Such issue may happen when you swap mods during your game progress and save while using different mods I guess.
Posted by: Chandlermaki
« on: 24. June 2008, 15:39:13 »

My crash happens when going back to the Recreation Deck. I don't know how to fix that.
Posted by: Salk
« on: 24. June 2008, 13:40:39 »

Then I just misunderstood.

Thanks for your answer, NV.
Posted by: Nameless Voice
« on: 24. June 2008, 11:52:21 »

Uh...  it's a patch to stop the crash from happening when you're not using SHTUP.
SHTUP already fixed the crash a long time ago.
Posted by: Salk
« on: 24. June 2008, 05:41:12 »

ZylonBane,

is this fix going to be part of the next SHTUP release?
Posted by: Rainalkar
« on: 14. March 2008, 14:04:44 »

Another thank you. I even posted a question on TTLG recently concerning this.
Posted by: fox
« on: 05. March 2008, 07:30:24 »

Great, it works! Thank you!
Posted by: ZylonBane
« on: 05. March 2008, 02:10:58 »

Tags: °fix °object °texture °SS2 °obsolete

This fix has become obsolete with the NewDark patch (since SS2Tool v4.0).

This mod should, but is not guaranteed to, fix the problem whereby SS2 crashes most heinously upon entering the Command deck when running a mod-ready but SHTUP-bereft install. Contained in SHTUP.

Quote by the readme file:
System Shock 2 Command Deck Crash Fix
by ZylonBane
March 04, 2008

This fixes the crash on a mod-ready install of SS2
when entering the Command deck.

The crash occurs because some objects on the Command
deck use textures named COM6.PCX and COM8.PCX. The
Windows operating system interprets these as
references to the COM: ports, causing a crash.

This crash doesn't occur on a standard install
because, by default, SS2 only looks in the .CRF
files for its resources. Making SS2 mod-ready
causes it to look in the local filesystem first,
thus exposing these illegal filenames to the
operating system.

The fix changes the names of the textures, and
updates the affected models. Install by unZIPping
directly to the SS2 install folder (using folder
names), or rename this archive's file extension
from .ZIP to .SS2MOD for use with the SS2 Mod
Manager.

zb
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