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Posted by: Olfred
« on: 29. November 2013, 03:49:42 »

Well, someone could hack something together which fools the game that there is vr headset connected, and take the data and translate them to whatever commands oculus rift uses.
But then again, it is ONLY the headtracking, no 3D effect or something.
Posted by: Kolya
« on: 28. November 2013, 19:01:09 »

It certainly won't. Someone else can give the specifics but games need to be specifically designed for Oculus Rift.
Posted by: JackTheHacker
« on: 28. November 2013, 16:49:28 »

Maybe someone could test if SSP works with Oculus Rift when it comes out? 
Posted by: Kolya
« on: 12. May 2007, 12:38:25 »

It's generally known that SS1 supports contemporary VR sets, but not much else.
I had a look at Terra Nova Strike Force Centauri some time ago which came out 2 years after SS1. The games are similar in many ways. Terra Nova's readme file mentions unofficial support for headtracking devices. It seems highly likely that SS1 supports the same models and they're enabled the same way.


First, you must have the headset turned on before
you start up Terra Nova.

VR headset support is enabled through command
line arguments.  For example, you would type
"tn +vr" rather than typing "tn".

   +vr       enables headset auto-detection.  The
             game should auto-detect which type of
             headset you have.
   
   +iglass   only looks for the Virtual IO iglasses
   +vfx1     only looks for the Forte VFX1 Headgear
   +cmaxx    only looks for the VictorMaxx CyberMaxx   

These put you into a mode where the direction you
look is the direction your PBA* faces. 

[...]

Terra Nova does not support stereoscopic vision,
only headtracking.  But it's cool anyway.
*PBA = "Powered Battle Armor"

(As discussed on TTLG)
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