Posted by: System
« on: 24. November 2014, 04:06:23 »NewHack MEDSCI1.mis v MEDSCI1.mis.dml , SHOCK2.GAM v gamesys.dml {help}
files can be divided ?
save - delete
files can be divided ?
save - delete
https://www.youtube.com/watch?v=_C8m9S8ndDgWhat is this supposed to be and where would I put it?
for SecMod update:there They are just parts of a future update for SecMod.
Secmod TC Laser Pistol fix.zip (76.19 kB - downloaded 2322 times.)
I told you all about those frame flags though, you can view and set them in Dromed's Motion Editor after opening a motion or with Weyoun's motion editor, go through each frame and check/uncheck flags for that frame, "Trigger 2" is the flag that activates collision detection and it's possible to change it for AI attack motions, it's set for melee motions and it's set on a very early frame for the right swing so I'm certain it's used there and is what should be changed, it's jus the "easy" motion tools don't work on melee motions correctly, Dromed does not save them and Weyoun's won't show me frame flags for melee motions, only normal AI motions.Well, the only thing you can do with animations is rotate bones and additionally translate the base/root.
So it wouldn't have been possible to relocate the point for the collision detection.
Except it isn't. It was created by someone with no ties to Irrational, the "directors" of SS2.I love SecMod, I think it really is the "Director's Cut" of the game
Hacking it away in .csv is a pain in the ass.
I tend to use his Blender Toolkit which also comes with a script to convert files to .bvh files.
This way I can just import and export animations easily and have a tool for proper/easy animation editing.
There is also no need to use Blender. It's just a python script you execute outside of it. And .bvh files are a standard for motion capturing, so it should be available in other animation tools.
If you want I could have a look at it and maybe edit it in a way to behave more like the "standard swing".
Just zip up your motion database and the new motions so I don't have to rebuild everything myself.
Nice wrench swinging action. Since goggles is right handed the right to left swing should have greater odds of playing.
Oh I love a good deadpan. I just doubt it works on the internet. Serious statement - serious smiley - used jokingly seems like a layer too much. Most deadpans are outright absurd anyway which in turn contrasts with the serious delivery.Never seen Leslie Nielsen? Telling a joke extremely straight faced can make it a lot funnier than it should be.
It's interesting because the smiley face was introduced to the internet precisely to mark jokes. Is it then also possible to use frowny face jokingly?
even if it doesn't work guns still have come a long way with dynamic lights for muzzle flashes and bullet holes.
I'll have a look at it and see if you can shake the screen without moving the crosshair, even if it doesn't work guns still have come a long way with dynamic lights for muzzle flashes and bullet holes.The shake is usually independent from recoil and should be purely cosmetic, not moving your crosshair. See the vid. The guns have both recoil and screen shake independant from each other.
Compare the vid to Original Doom's pistol action and it looks so dull and stiff in comparison.
Hmm yeah. I absolutely get what you mean but does that really work? - Like "usually"?
Hmm yeah. I absolutely get what you mean but does that really work? - Like "usually"?Yeah it's kind of a joking smiley even though it looks serious.
but all guns should have recoil that moves your view around, think that's enough shaking already, maybe should be a bit stronger by default and when not reduced by agility.
Yeah it's kind of a joking smiley even though it looks serious.I think quoting trolls is kind of a bummer in itself. But OK I didn't get the joke. I'm sorry about that. In my defense: If you look closely the smiley you used is actually a frowny face-ish one.
The shaking from Maintenance bots is probably too big, but all guns should have recoil that moves your view around, think that's enough shaking already, maybe should be a bit stronger by default and when not reduced by agility.One more thing, TF: the magnitude of the screen shake when shot by robot zapper (or whatever) needs lowering in my opinion. Also the transferred force too. You can be sent flying across the room and the screen is shaking all over the place...seems almost cartoony. I recommend keeping it subtle.
Additionally, I recommend very subtle screen shake when firing guns. Quite a lot of shooters do it and it makes shooting more visceral.
Deus Ex had it too but it wasn't noticeable on most guns, so I cranked it up a touch.