Presenting The ShockEd Basic Toolkit 1.13ShockEd Basic is based on the
ShockEd Toolkit 1.3.1 by Nameless Voice and has been released with permission.
ShockEd Basic was originally created to be a Basic Toolkit for the original version of Thief1 DromEd. However, the project ballooned to include Thief1, Gold, and Thief2, as well as Newdark. Support for ShockEd was also added, and is available in its own standalone download. New functionality and support for Newdark has been added for Shocked 2.12, and Newdark ShockEd. Despite its name, DromEd "Basic" is quite advanced, and includes new features, has had bugs fixed, and usability improved through the streamlining of its menus and easier installation with Newdark.
DownloadCurrent Beta - Released 2019-07-21:
DromEd Basic 1.14 (Beta4) - Mediafire
ShockEd Basic 1.14 (Beta4) - Mediafire
Past Versions
DromEd Basic 1.13 - Mediafire
ShockEd Basic 1.13 - Mediafire
DromEd Basic 1.11 - Mediafire
ShockEd Basic 1.11 - Mediafire
DromEd Basic 1.10 - Mediafire
ShockEd Basic 1.10 - Mediafire
DromEd Basic 1.09 - Mediafire
ShockEd Basic 1.09 -Mediafire
DromEd Basic 1.08 - Mediafire
ShockEd Basic 1.08 - Mediafire
Get latest Newdark hereFeatures:- Unified Newdark Dromed Menus for Thief1, Thief Gold, Thief2 and ShockEd.
- Support for ALL versions of Dromed & ShockEd, Newdark AND OldDark, and streamlined installation via file replacements included in .\Tools\. ShockEd support is available through its own standalone download.
- Several menu and binding bugs have been fixed, including the Alt+E edit_mode bug that prevented users from exiting game mode.
- Menus have been streamlined through removing duplicate menu options, grouping similar commands together, and expanding menus.
- All .cmds files have been moved to .\Cmds\ and no longer clutter your root SS2 directory
- Useful original commands have been added to the menus, as well as input through dialog boxes for command such as loading savegames, running custom .cmds files (such as those created by the Thief Objective Wizard), and the creation and editing of Quest Variables, among others.
- The EAX menus have been streamlined significantly. Previously unlisted EAX types are now listed, with their DromEd names, Official Names, and EAX index number. The "eax_set_archetype" command has been added as well so you can easily set eax values for sets of rooms based on their room archetype.
- Newdark menu options have been added for Newdark features, such as Loading DML files, exporting the Worldrep as an object, setting background images for use as blueprints and guides, displaying Object Vhots, Loading multibrush .vbr files with their associated textures, reconstructing lights, and rooms on stripped missions, setting increased lightmap resolution, increasing the world size, the ability to highlight rooms by their archetype and the new "Build" dialog.
- Includes all utilities included in The ShockEd Toolkit by Nameless Voice
- A document that lists all the menu commands and describes their uses, found at .\Docs\DromEd Basic Menus Explained.rtf
- Many other little goodies here and there
InstallationSystem Shock 2 with Newdark
1. Install System Shock 2 and patch it to its latest version (2.3)
2. Install Newdark + Newdark Dromed. If installing with
SS2 Tool, you'll still need to install Newdark ShockEd by extracting editor.zip (found in the
newdark package, ss2_v243.zip) to your root SS2 directory.
3. Decompress this toolkit to your root SS2 directory. Overwrite any files when prompted.
System Shock 2 without Newdark
1. Install System Shock 2 and patch it to its latest version (2.3)
2. Decompress this toolkit to your root SS2 directory. Overwrite any files
when prompted.
3. Copy the contents of .\SShock2\Tools\ShockEd 2.12 to .\SShock2
Changelog1.13
Added "Particle Color Palette.jpg" to docs
Added "Draw Link type..." and "Hide Link type..." to Show/Hide submenu
Added New EAX values (22-25) to EAX menu
Added "Reorder Scripts..." to Script submenu
1.12
Updated 3ds to bin application
Updated DEOCI to 1.41
Added "Runtimes" directory containing *.ocx files required for 3ds to bin, Thief Objective
wizard, and monolog viewer and installation instructions
1.11
Added disabled window resolutions for DromEd in User.cfg for easy setup.
Added "redraw_always" to olddark startup.cmd
Added "Toggle_book_autoreload" to startup.cmd
Added EditMode.cmd
Added EditModeAtPlr.cmd
Changed "Parameters"->"Variables" in Editors Menu to reflect the actual window title
Listed keyboard shortcuts for a number of menu options
Added "Camera to" submenu to View menu
Added "AI Cell" to "Camera to" submenu
Added "Object" to "Camera to" submenu
Renamed "Show" submenu in "View" to "Show/Hide"
Added "Objects" to "Show/Hide" submenu
Added "Creature Joints" to Show/Hide menu
Reorganized Hilight Menu
Added "Add Hilighted to Group" to Hilight menu
Added "Hilight Non-Axial" to Hilight menu
Merged Show "Non-Hilighted" and "Hide Non-hilighted" into "Toggle Hilighted Only"
Added Quick Link submenu to Tools menu, moved Link group items into it
Added Link Group Contains,TPath,TPathInit,DetailAttachement to quicklink menu
Added "Set Animlight cutoff" to Extra Menu
Added "Set Lightmap Parameters" to Extra Menu
Changed F1, now opens command help dialog, instead of printing all commands
Added Alt+R Returns camera to edit mode at player position
Added Ctrl+I Spews info on selected brush to mono
Added ';' deviously selects the default face of the currently selected brush
Fixed Home binding to teleport to 0,0,0 as intended
Added Shift+U selects active meonly area brush
Added Shift+O toggle object rendering
Added Shift+F1-F7: Filter Terrain, Light, Area, Room, Object, Flow, or None
Added F9, 10 Play/Halt All Schemas
Changed Ctrl+Alt+<#> to scale player speed to more usable levels
Added Wall and Ceil object bindings to Shift+W, and Shift+C, respectively
Replaced a few non-existent commands with correct ones (Draw Path Cells->AI_Draw_cells,
Draw_AIs->AI_draw, draw_path_cell_links->AI_Draw_links, path_test->AI_Test_Cells,
draw_move_suggestions->ai_draw_suggestsions)
A few other fixes and enhancements
1.10
Added "Open Template" menu option that opens .\levels\template.mis
"Set GameSys..." now properly shows a file browser, instead of a dialog box
"Drop Script..." now properly shows the drop script box instead of a dialog box
Added disabled menu options for loading NVScript, VK's Script, and tnhscript
Added disabled menu options for loading NVDebug, and playtesting difficulty
Added disabled option in startup.cmd to load levels\template.mis on start
Improved several dialog box defaults
Removed some Newdark only commands from the OldDark ShockEd menus
Added updated Thieffont tool 1.2 by Telliamed
Added Dark Engine Object Converter Interface 1.3.2 by R Soul
Added an updated version of BintoE.exe. Old version renamed to "BintoE-old.exe
General nitpicking
1.09
Added the "Recent Files" menu option to the Newdark menus
1.08
Initial Release
[Disclaimer]
System Shock 2, ShockEd and everything else is the property of their respective owners.
USE THIS PACKAGE AT YOUR OWN RISK.
Known BugsNone currently, please report any you find. However, after using "Alt+R" to return to EditMode at the camera position, Alt+E may start to return to EditMode at the camera position as well. This is due to the user.bnd file superseding default.bnd for Alt+E. Search user.bnd for "bind e+alt edit_mode" and replace the line with:
bind e+alt "run .\cmds\EditMode.cmd"
DisclaimerThief, DromEd, System Shock2, ShockEd and everything else is the property of their respective owners.
USE THIS PACKAGE AT YOUR OWN RISK
Special ThanksNameless Voice, and all others involved in the creation of the Original DromEd Toolkit