Posted by: Salk
« on: 11. March 2015, 17:51:10 »Well, you are doing the work for me, Yankee Clipper.
Thank you a lot.
Thank you a lot.
check spawns (-976), supply 0 means infinite amount of spawns, any other number will spawn the AIs a finite number of times corresponding with the number.I couldn't figure out a way to make those spawners generate just one time and then stop after you kill them.
ObjProp "Ecology" // type sEcologyInfo , flags 0x0000 , editor name: "Script: Ecology"
{
"Period" : float
"Normal Min" : int
"Normal Max" : int
"Normal Rand" : int
"Alert Min" : int
"Alert Max" : int
"Alert Recovery" : float
"Alert Rand" : int
}
Property "Script: Ecology"
{
An Ecology (71): { 15.00; 0; 0; 0; 2; 2; 120.00; 0}
An Ecology (78): { 10.00; 0; 0; 0; 2; 2; 120.00; 0}
An Ecology (97): { 15.00; 0; 0; 0; 2; 2; 120.00; 0}
An Ecology (103): { 15.00; 0; 0; 0; 2; 2; 120.00; 0}
An Ecology (109): { 15.00; 0; 0; 0; 2; 2; 120.00; 0}
An Ecology (1147): { 10.00; 0; 0; 0; 1; 1; 120.00; 0}
An Ecology (1187): { 120.00; 1; 2; 3; 0; 0; 0.00; 9}
An Ecology (1314): { 120.00; 1; 2; 5; 0; 0; 0.00; 0}
} // 8 object(s)
// monsters can pass through the broken lab doors, not good
ObjProp 135 "TransDoor"
{
"Status" Closed
}
ObjProp 183 "TransDoor"
{
"Status" Closed
}
?