Posted by: Kolya
« on: 12. February 2010, 21:35:09 » Gas Grenade This grenade releases a gas whose active compound is diuranium oxide. Affecting only biological organisms (including some cyborgs), it instantaneously degenerates organic nervous systems.
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Fragmentation Grenade This grenade’s metal fragments make it an ideal anti-personnel weapon. Its percussion trigger, once armed, causes the device to explode on impact.
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EMP Grenade This percussion-triggered grenade emits localized, high-energy electromagnetic pulses, thoroughly disabling electrical systems and robot targets.
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Concussion Bomb This grenade’s explosive shock wave can knock out both mechanical and organic targets within a large radius.
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Nitropack This nitroglycerin-based explosive has an adjustable time delay and delivers a shattering blow to any nearby robots or creatures.
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Earth-Shaker Earth-Shakers have a large blast radius that effectively destroys nearby creatures. Originally developed to mine moonscapes, this explosive device has a time delay you can adjust by dragging the slider in its MFD.
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Land Mine Unlike the fragmentation grenade, this device will detonate only after it is stationary on the ground and an object collides with it. Ground-based inhabitants are vulnerable to this explosive, but it has severely limited usefulness against flying robots and Avian mutants.
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Information & pictures taken with friendly permission from Karen's System Shock page.