Posted by: JDoran
« on: 08. February 2016, 15:16:06 »UT is a classic game, it never ages (in my opinion), and the fan-made mods and levels make it even better. UT2004 was great, but not as good as the original, if you ask me. I didn't like UT2003, UT3 was OK but far behind UT99 (the original) and UT2004. I haven't tried any of the betas of Unreal Tournament (don't you hate the way 'reboot' games have the same name as the original game) as I'd rather play the finished game from cold, but even if it's rubbish (as reboots tend to be) then I still have UT and UT2004.
By the way, any fan of the UT games should really play the almost-superlative game Unreal Championship 2, on the original XBox (sadly it was never ported to any other machine). In some ways it's the best UT game ever; it deviates from the original UT formulae in a few ways, such as being able to switch between first and third person view at will, melee weapons as well as long/medium range, by far the best adrenaline abilities I've seen (and that change according to the in-game character you control), by far the best jumping and height (as in the height from the ground) mechanics I've seen in a FPS, and the game basically does what it does very well. Plus it further changes the UT formulae by not having weapons spawn in the arenas, only ammunition, and you choose two weapons before playing each match, one explosive (select from the Ripjack, Flack Cannon, Rocket Launcher, or Grenade Launcher), and one energy based weapon (Shock-Rifle, the Stinger, Bio- rifle, or Sniper Rifle). You also get one character based weapon, and one character based melee weapon, be it a staff, a sword, or even just a (strong!) character's fists or claws.
Sadly, I think the game, though great and fairly unique, falls short of being superb because of a few flaws, such as two of the six game modes are (to me) not very enjoyable, there aren't as many options/mutators as I'd have liked, and the weapons don't feel too powerful at times. Also, the game is hard for beginners, which would be far less of a problem if you could choose the game speed and perhaps adjust the starting health for your character.
Still, it's a very good game, and it really should have been ported to the PC.
By the way, any fan of the UT games should really play the almost-superlative game Unreal Championship 2, on the original XBox (sadly it was never ported to any other machine). In some ways it's the best UT game ever; it deviates from the original UT formulae in a few ways, such as being able to switch between first and third person view at will, melee weapons as well as long/medium range, by far the best adrenaline abilities I've seen (and that change according to the in-game character you control), by far the best jumping and height (as in the height from the ground) mechanics I've seen in a FPS, and the game basically does what it does very well. Plus it further changes the UT formulae by not having weapons spawn in the arenas, only ammunition, and you choose two weapons before playing each match, one explosive (select from the Ripjack, Flack Cannon, Rocket Launcher, or Grenade Launcher), and one energy based weapon (Shock-Rifle, the Stinger, Bio- rifle, or Sniper Rifle). You also get one character based weapon, and one character based melee weapon, be it a staff, a sword, or even just a (strong!) character's fists or claws.
Sadly, I think the game, though great and fairly unique, falls short of being superb because of a few flaws, such as two of the six game modes are (to me) not very enjoyable, there aren't as many options/mutators as I'd have liked, and the weapons don't feel too powerful at times. Also, the game is hard for beginners, which would be far less of a problem if you could choose the game speed and perhaps adjust the starting health for your character.
Still, it's a very good game, and it really should have been ported to the PC.