Posted by: Nameless Voice
« on: 02. September 2024, 21:34:32 »Sure thing, Tony.
I've read that in the StarCraft1 ghost voice.
Dark Souls Remastered looks considerably worse than the dsfixed original, as they had to go from a beta version with messed up lighting.
Dark Souls Remastered looks considerably worse than the dsfixed original, as they had to go from a beta version with messed up lighting.If Dark Souls Remastered is anything to go by, sometimes "remastered" means "literally the original version again with a community fix applied"
hello, it seems you want also to include fan translations for this enhanced edittion, I am almost finishing the translation for portuguese and if you want to include in the game here is the link https://github.com/luigge/Traducao-SystemShock2-PT_BR
also if theres anything on this repository you want written in english for better understanding, I can translate it.
A port of a game from one system to another is called... a port. The "Enhanced Edition" business refers to the improved assets. They could have called it Enhanced Edition even if they were just sticking with NewDark.But a port of a game from one system (the PC in this case) to a different system (modern consoles) doesn't seem to me to be accurately described by "Enhanced Edition", somehow.
FFS, it's not a remaster. Why do so many people keep calling it that?
Night Dive has republished games with both "Remastered" and "Enhanced" appended to the titles. They don't choose these words randomly. They're calling the upcoming System Shock 2 Enhanced Edition that name for a reason-- because it's NOT remastered. It is at best only partially remastered. They're redoing the cutscenes, AI models, and weapon models only.
And I've never heard anything about them packing in any fan missions.
pretty sure they (NDS employees) are not allowed to talk about release dates.
so I'll put it this way - the KEX build needs to be able to carry all the mods and fan missions with some 98% accuracy (as mentioned before, if the hardware heat disks won't work, sure, whatever, but the rest of the gears need to mesh properly). that is not an easy task, no matter what source code they might have available (we still don't know).
but at a certain moment, the KEX build will have to be mature enough for some serious testing to begin - I would assume that's when NDS will ask us to share wip mods and other non-yet-public resources, possibly even letting us test the entire package early.
once that happens, I'd say a release in 6 months would not be impossible, if things go well. *Dark laughs villainously in the background*
you do the math.
there probably will be some internal beta of SCP going on.. at any point really.Not sure why they'd need WIP mods to test, since the publicly released mods do a pretty good job of pushing NewDark's limits.
Yep, but there's no real definitions of remaster or enhanced or just update, but ss2ee will include a bit more than what has been previously listed.
FFS, it's not a remaster. Why do so many people keep calling it that?
Night Dive has republished games with both "Remastered" and "Enhanced" appended to the titles. They don't choose these words randomly. They're calling the upcoming System Shock 2 Enhanced Edition that name for a reason-- because it's NOT remastered. It is at best only partially remastered. They're redoing the cutscenes, AI models, and weapon models only.
And I've never heard anything about them packing in any fan missions.
System Shock 2 will be a brilliant addition to console libraries.
FFS, it's not a remaster. Why do so many people keep calling it that?As far as I know, the upcoming SS2 from NDS is just a remaster with mods and fan-missions
Does this mean they have officially added a rivet gun as a new weapon?
modern MP is pretty much the most requested feature, so they kind of have to.
So I don't know when this was made, but on GOG there is a store page. Still nothing on Steam yet but this has some new info on it.
https://www.gog.com/en/game/system_shock_2_enhanced_edition
a joke!Does this mean they have officially added a rivet gun as a new weapon?
Oh yeah, Unicode support with Unicode fonts and .str files extending and overriding instead of only overriding other .str files lower down the hierarchy would be great.this reminded me - yeah, being able to modify fonts in some way that's not THAT wouldn't be bad.
So I don't know when this was made, but on GOG there is a store page. Still nothing on Steam yet but this has some new info on it.
https://www.gog.com/en/game/system_shock_2_enhanced_edition
Discover how a haunting story, riveting gameplay, and a terrifying atmosphere have made System Shock™ 2 one of the greatest games of all time.
Meh, modern games have a hundred times as many asset files as SS2.
Meh, modern games have a hundred times as many asset files as SS2.
Meh, modern games have a hundred times as many asset files as SS2.And having massive amounts of .bin's in the one obj folder
Why not just dynamically change the Self Illumination property to change the emission brightness? Much easier than fighting with frame-based animation sequences. And smoother, too.
The only real downside of using model-based animation is that there's no mechanism for pre-caching all the models, so animations can be a bit stuttery the first time they play. Well, it's no worse than shader compilation stutter, and most gamers seem willing to put up with that.
Oh, and there's no native support for model animation sequences longer than 4 or 5 frames. You have to either chain together multiple objects with corpse links, or use a script to manually switch models.
Great, first Join2, now you. Is it National Go Off Your Meds Week or something?This is the last time I'm gonna bother making suggestions for SCP because it's just pointless.
I think the elevator button is due to emission changes through the animation, which I'd also like to see more control over.
Since you're already looking into making some of the underlying features more extendible, can you have a look at adding some of the stuff from my newdark wishlist?
It will go a long way to ensuring mod compatibility going forward.
https://www.systemshock.org/index.php?topic=12296.msg148823#msg148823
Using frame-based animation also allows precise control over easing, which joint-based animation does not.