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°SS1src

Code: [Select]
DAMAGE.C line 1046
// temporary - to hit effect_center - will take care of later
The ball is now in Nightdives hands?
« Last Edit: 20. November 2019, 22:26:43 by Moderator »

6741a4a3504b1dertseha

Re: Funny comments found in source code
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Yup, there are a lot of those one-liners.

My personal favorite so far:
Code: [Select]
objuse.c (392)

// If mission difficulty is low, returns TRUE on objects
// which might require literacy.
bool obj_too_smart(ObjID id)
Handling which object classes should be hidden on lower mission levels.
In short: The lower the level, the less literate the hacker is seen ;)
Re: Funny comments found in source code
6741a4a3505f9
Code: [Select]
CYBER.C(256), INIT.C(725)

// reclaim the memory, fight the power

6741a4a3506dbJosiahJack

Re: Funny comments found in source code
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This is going to be so great!!
Re: Funny comments found in source code
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Code: [Select]
DAMAGE.C(365)

         // hey - it's even a percentage
         // WHY - make it 0-255, dont divide needlessly, arghgqghgghdsghgfdgfjfghdfgj
         shield_drain = (damage * shield_absorb)/100;
Acknowledged by: ThiefsieFool
Re: Funny comments found in source code
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Code: [Select]
EMAIL.C(307)

               if (stupid == 36)
                  score += 2222222; // secret kevin bonus
Acknowledged by: JosiahJack

6741a4a350993JosiahJack

Re: Funny comments found in source code
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Code: [Select]
AI.H
// When we pretend that we're dead (pretend we're dead)
errtype ai_critter_die(ObjSpecID osid);
errtype ai_critter_really_dead(ObjSpecID osid);


Code: [Select]
AMAP.H:
// header for the real infernal automap
Heh, infernal.  You got that right brother.
Re: Funny comments found in source code
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Code: [Select]
FRCAMERA.C(128)

// i'll give you fish, i'll give you candy, i'll give you, everything I have in my hand
B-52's Give me back my man

There are more lyric quotes from various songs in other Fr* files
« Last Edit: 07. April 2018, 18:42:53 by Gawain »

6741a4a350ba1dertseha

Re: Funny comments found in source code
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Code for drawing the automap
Code: [Select]
AMAP.C(426)

// okay, this is a hack, but hey, I felt sorry for the
// poor guys.
if(ID2TRIP(cobjid)!=ASSASSIN_TRIPLE)
   obj_draw(xm,ym,cobj,tsize,px,col);
Assassins aren't rendered in the minimap...
Re: Funny comments found in source code
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Code: [Select]
OBJSIM.C(950)

// Clones an object, including copying all of it's instance data
// WARNING:  Do not try this function with objects of CLASS_DINOSAUR!! -- D. Nedry

6741a4a350f41ThiefsieFool

Re: Funny comments found in source code
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Jurassic Park was just out in theaters I guess.
And why are assassins called "ASSASSIN_TRIPLE" anyway?
Re: Funny comments found in source code
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And why are assassins called "ASSASSIN_TRIPLE" anyway?

TRIPLE is the name LG used for objects full ID. It consists of three parts.
Acknowledged by: dertseha
Re: Funny comments found in source code
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An article about this topic: https://www.viva64.com/en/b/0575/
Re: Funny comments found in source code
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Cool! Thanks.

6741a4a35156cJosiahJack

Re: Funny comments found in source code
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     // If it is our turn to get a bigger share of the
      // computron pie, then let's crank.
      if (objCritters[osid].wait_frames <= 0)
      {

Funny and clever
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