You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
I'd recommend that phase 1 be getting the code to compile in Windows natively (via Visual Studio preferably) and for it to run natively in Windows without the need for a Mac emulator.Best chances of source ports later on down the line that way. And it will reach a FAR higher user base.
Note - This topic is set to only allow admins and moderators to reply currently.
once we have a windows port with d3d/opengl (or vulcan, in case someone would want to go nuts) and full mouselook support, we can think about the potential fancy stuff. btw, it would be very good to know whether the NDS port supports hw rendering (the assumption is it does, as a sw renderer is not a very good idea nowadays, but would be nice to know for sure. I'l try to ask their guy at steam).
I was just offered on the Discord server of NDS to open a channel for source discussions.
Ah, my posts were moved to Getting the mac source to build reproducably. Thought they were removed completely.
I still hope that Stephen comes around here soon ( he told me in private communication he would come here) to discuss the second source release.
...he told me in private communication he would come here...Because as fun as it migt be, if this second source release is essentially around the corner - within the nexr weeks - then I don't see a point in trying to port the ported code back a second time.
I'll try to get a timeline of when you can expect a release of the code we've been working on...I'm being told around 4 weeks until we're done
and they also created a dedicated Discord channel, just for code-talk.
link?