6741ab10083d5

6741ab100999f
1 Guest is here.
 

Topic: 3RDplayer is making a new SS1 fan mission Read 3509 times  

6741ab100a520dertseha

6741ab100a580
There's someone who got wind of the InkyBlackness editor and was overjoyed to finally be able to make SS1 levels.
Right now, he's streaming: https://www.twitch.tv/the_3rdplayer/

Here's the Twitter user with some in-progress screenshots: https://twitter.com/the_3RDplayer

6741ab100a6b2voodoo47

6741ab100a700
I really need to play with this sometimes soonish.

6741ab100a8a0JosiahJack

6741ab100a8f7
THIS

We need more SS1 in the form of custom levels.  Great!
6741ab100aa9a
Wonderful feeling to see so familiar looking level but completely unidentifiable.
I would love to play a new SS1 levels!

I actually got quite inspired by that. I might have to try it out myself :)

6741ab100abe9dertseha

6741ab100ac1b
In case you are not following the_3rdplayer on Twitter, here's a recent message:
Okay, I promised a playable beta of the map for a few people at the end of this week. I keep my promises. If I had given it out earlier you would have received 40% less. In just 2 days we are at 90% compleition. Lets go the last stretch.
(Screenshots come with the tweet - if you want to spoil yourself with the map layout)

6741ab100ad54dertseha

6741ab100ada1
Nearing completion:
The final cyberspace level is finished. The very first system shock fanmission is finished. Just some last polishing, then I gonna release the final test-version to whoever asks this saturday. Ask away! ;)
Source: Twitter.

(You'll have to be on Twitter or in Discord to get in contact with the_3RDplayer.)

Stephen Kick replied on Twitter that they'll support the release, and referred to the workshop page as well (which is still unclear what is being meant).

6741ab100ae57JosiahJack

6741ab100aea0
Can't say much, but I haven't had this much System Shock fun in ages.  Hopefully after a few typos to cleanup, 3RDplayer will have this ready for the masses ASAP!  8)

This is just the motivation I needed!

6741ab100b15funn_atropos

« Last Edit: 30. June 2018, 11:26:45 by Moderator »
Acknowledged by 4 members: fox, dertseha, edx, Join

6741ab100b38bZylonBane

6741ab100b3dc
So where is this mod set? Citadel? Another station?

6741ab100b4ebdertseha

6741ab100b538
From the release article on ModDB:
...a brand new story with 3 new real world and 4 new cyberspace levels in this Singleplayer campaign taking place on the Hospital Ship UNN Bismarck.

As one of the beta-testers, I really enjoyed it. After knowing every inch of Citadel by heart, this one was refreshingly challenging.
Acknowledged by: JosiahJack

6741ab100b60ddertseha

6741ab100b65b
....and it's released - This thread has more details.
« Last Edit: 30. June 2018, 14:41:34 by Moderator »

6741ab100b7c2voodoo47

6741ab100b818
the built in FM selector in the SS EE SP (System Shock Enhanced Edition Source Port) doesn't seem to be compatible though (or working at all after the last update, for that matter). lets hope they'll fix it - having to mess around with game files is a sure-proof way of deterring users from trying it out.

6741ab100b91fvoodoo47

6741ab100b96c
tried to run it under SS EE SP, the walls are sometimes glitching out and the game crashes when the piece of paper under the table near the keypad is frobbed.

https://www.youtube.com/watch?v=FlhHOkw3Ono

6741ab100bac9icemann

6741ab100bb1a
I never noticed that.

I just spent the last few hours playing through this. Great stuff. Actual voice acting for the audio logs would have been better and the levels are VERY maze-like. I got completely lost for a good while in the final cyberspace level. But it's some good fun, and nice to be playing new singleplayer content for SS1 for the first time in 24 years. Damn I feel old saying that.

How many years after SS1's events does this one take place? The UNN wasn't around until a bit before SS2 if I remember right.
« Last Edit: 30. June 2018, 12:29:13 by icemann »
6741ab100becc
....and it's released - This thread has more details.

That link is broken!
« Last Edit: 30. June 2018, 14:41:47 by Moderator »

6741ab100bf5dvoodoo47

Acknowledged by: dertseha

6741ab100c035icemann

6741ab100c087
So how did everyone else go with it?

6741ab100c190dertseha

6741ab100c1dd
So far I only had time to play the first public beta version.
And this one was already great. In comparison, Citadel I know by heart down to the inch - yet this one was refreshingly challenging.

Apart from that, on a personal level it is great that after years of our "failure" of TSSHP, I could finally make something that people could use and build something enjoyable for all :)

6741ab100c291JosiahJack

6741ab100c2de
Major props to both 3RDplayer and dertseha on this!!  You all are making my SS dreams come true before I could (and still plan on doing) with my Citadel project.  This has been a huge boost to my motivation so thank you both.
Acknowledged by 2 members: dertseha, 3RDplayer

6741ab100c5eaicemann

6741ab100c63b
Apart from that, on a personal level it is great that after years of our "failure" of TSSHP

That one is no'ones fault "Jim The Hairy", the main coder on the project just vanished into thin air and never returned. No'one could ever have predicted that + for a long time people expected his eventual return, which never happened. End of the day, the project resulted in a massive documentation of everything SS1 related which has gone on to assist future projects. So in that, a great service to the Shock community was made.

As for FM loading and player direction stuff - As we have the source code, and have a source port nearly operational, couldn't those things be coded in? Later on down the line, be nice if a FM loader was developed. Eventually we're going to have more SS1 FMs (hopefully), so having a loader would be of great benefit to the community.

Or to go the direction that the Doom source ports did things - To allow the program to be associated with all files of a certain extension, so that double clicking a master file of sorts would load all the rest and autorun it. That for me would be most ideal.

6741ab100cc74dertseha

6741ab100cce6
That one is no'ones fault "Jim The Hairy", the main coder on the project just vanished into thin air and never returned. No'one could ever have predicted that + for a long time people expected his eventual return, which never happened. End of the day, the project resulted in a massive documentation of everything SS1 related which has gone on to assist future projects. So in that, a great service to the Shock community was made.
To clarify: The word "our" was not meant in terms of "us, as community", instead of as an "us, the TSSHP team, where I, previously known as firefreak, was a member of". I fully agree that we benefit from the specs-document immensely. And also that we couldn't predict Jims vanishing.
The "failure" is under quotes because it is, after all, a project that I was part in, which didn't finish (and ultimately disappointed the fanbase) - so, having built an editor that is now usable, is something I am proud of.
(Despite the editor requiring now a complete rewrite ;) )

As for FM loading and player direction stuff ...
There's right now a lot of discussion about this mod-loading going on - both here on ssorg and on Discord :)

6741ab100cdd7JosiahJack

6741ab100ce2c
Wait wait wait....inky = TTSHP reborn?  Mind blown. :P

6741ab100cec0icemann

6741ab100cf0c
Why the change in username from firefreak to dertesha?
1 Guest is here.
can't order a new amazon
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741ab100dd7e