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System Shock 2 Enemy Health Randomizer09 February 2019by ZylonBaneRequires SS2 NewDark patch v2.46 or higher.This mod varies the health of all non-boss enemies by randomly adding or subtracting a percentage of their default HP. The percent of HP change is linearly scaled based on the max HP of the enemy. By default, weak enemies have their health randomized by around 50% of their max HP, while the strongest enemies are randomized near 25% of their max HP.The reason for the scaling is so the HP change is noticeable for weaker enemies, without making the stronger enemies overpowered. For example, a hybrid with only 25% more HP would still take the same number of wrench hits to kill.CUSTOMIZATIONThere are three config variables in this script, CHANGE_PCT_MIN, CHANGE_PCT_MAX, and BIAS_PCT.CHANGE_PCT_MIN and CHANGE_PCT_MAX define how much to randomly change an enemy's HP, as a linear range from the weakest to the strongest max HP values.BIAS_PCT influences the probability of hit points being added vs subtracted. 0.5 provides an even chance of gaining or losing HP. Setting this to values outside the 0.0 - 1.0 range will have unintuitive results.To make it so this script only makes enemies stronger, set BIAS_PCT to 1. Contrariwise, setting BIAS_PCT to 0 would only weaken enemies.
Pretty sure you could do all that with the editor. And it doesn't relate to this mod which is a randomizer, not a health setter.